Vampiric Suggestion


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Dis Charger

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Joined: Wednesday, 7th August 2013, 08:25

Post Monday, 12th August 2013, 19:22

Vampiric Suggestion

Just an idea of how to reform the Vampire Mid-Late Game (and general vampire play) a bit. All three parts must come together or else it wouldn't work.

1. Treat potions of blood as permafood. Potions of blood coagulating and being different than normal potions is a little weird.
2. Drop the level six 'bottle blood' ability; because it's a tedious action now and considering (1) would be infinite permafood.
3. Add a selection of Vampire/Crypt-themed vaults to spawn D : 20-25. This is to serve as a 'blood bank' for the end-game bloodless floors, still a limited supply, but a supply (like the permafood supply given mid-game to regular characters). Should include a sizable stack of blood potions and at least one blood fountain with a reduced (or non-existent) dry up rate. Be nothing but a small selection of Out-of-Branch enemies to non-vampires, but very helpful to vampires. Set it so one -must- spawn for vampires and has the same chance as normal vaults for non-vamps. (Could also potentially place a blood vault in Crypt: 1, but that would require making it through some corpseless/bloodless branch to reach.)

Thinking behind this is fairly simple; if stuck in bloodless for too long (which can happen on corpseless floors in mid-late game), the player is likely to wish to SCUM (which is possible with no strict [death-causing] food clock) in order to find blood in order to regenerate. This would offer something to prevent that behavior (a late game blood supply that stays there) and provide for a means to regenerate (and attain alive status) in the hells/abyss/etc. Though as limited as normal permafood or more so.
Last edited by bcadren on Monday, 12th August 2013, 22:53, edited 1 time in total.
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Dis Charger

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Joined: Wednesday, 9th January 2013, 19:44

Post Monday, 12th August 2013, 20:21

Re: Vampiric Suggestion

if bottles of blood wouldn't rot it would make playing other gods than kiku or makhaleb more appealing to me at least.

Lair Larrikin

Posts: 21

Joined: Monday, 12th August 2013, 09:47

Post Monday, 12th August 2013, 22:00

Re: Vampiric Suggestion

That sounds interesting, although it might make the early game harder for Vampires. And you probably don't want to increase too much the generation of potions of blood as those are pretty useless for everyone else. Maybe have them start with two potions of blood instead of one, to almost guarantee that characters can at least get to the Temple?

Tartarus Sorceror

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Location: South Carolina

Post Tuesday, 13th August 2013, 00:52

Re: Vampiric Suggestion

What if potions of blood and potions of decay are merged, and then drinking them as a living creature gives you rot and reduces glow? Drinking them as undead just gives sustenance. Anyone can use them for sublimation.

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