New ?vorpalise


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

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Mines Malingerer

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Post Friday, 9th August 2013, 14:14

New ?vorpalise

I just posted about this in the SA thread, but I figure here's the better place for that.

I was IDing scrolls in Lair, when my demon whip of freezing got vorpalised into a demon whip of protection. Since I was already aware of the change, I immediately thought "my fault for reading unidentified scrolls while wielding my best weapon", but should the game really encourage you to switch your gear every time you read a new scroll? That's not really consistent with how the rest of the ID minigame works, at least not how I understand it. A simple fix would be allowing you to cancel the action, like you can do with Amnesia or Blink scrolls. You should still lose the scroll, of course.

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Post Friday, 9th August 2013, 14:19

Re: New ?vorpalise

Sounds good.

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Post Friday, 9th August 2013, 14:20

Re: New ?vorpalise

this is why I don't ID-read scrolls later than on early levels of the dungeon. I think it's ok as it is(until it happens to me). At some stage I always consider that the scroll I read might be of vorpalisation.

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Post Friday, 9th August 2013, 14:30

Re: New ?vorpalise

It's about as silly and spoilery as walking around without your weapon wielded when you worshiped xom used to be.

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Post Friday, 9th August 2013, 14:35

Re: New ?vorpalise

I agree, the only argument against that I can see is that now there is a minor decision point if you are read-id'ing and have both vorpalize and at least one of the enchant weapon scrolls un-id'd.
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Post Friday, 9th August 2013, 14:56

Re: New ?vorpalise

Doc Brown wrote:I was IDing scrolls in Lair, when my demon whip of freezing got vorpalised into a demon whip of protection. Since I was already aware of the change, I immediately thought "my fault for reading unidentified scrolls while wielding my best weapon", but should the game really encourage you to switch your gear every time you read a new scroll? That's not really consistent with how the rest of the ID minigame works, at least not how I understand it. A simple fix would be allowing you to cancel the action, like you can do with Amnesia or Blink scrolls. You should still lose the scroll, of course.


Vorpalise is usually one of the last scrolls you see. You can know that it's very likely to be coming and take steps then, or use id scrolls on unknown scrolls. I've historically done this anyway, as even with old vorpalise you often didn't want to read one by accident (e.g. you have a well-enchanted great mace that you eventually want to put flaming or freezing on.) If you happen to find it early, then it's not likely that you're wielding a weapon that you're going to be heartbroken if you lose the brand on. Basically, this doesn't seem like much of a problem to me.

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Post Friday, 9th August 2013, 15:41

Re: New ?vorpalise

I'm surprised that Galefury liked the idea, but I think this game is not such that would allow this kind of mistakes or we need to remove a lot of other dangers. This is a game, where you learn from your mistakes. Next time you'll be careful about this possibility. It's not like this encourages removing all your stuff, it's just the weapon. Anyway it's well in line with other dangers of crawl, even though it's a new feature.

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Post Friday, 9th August 2013, 15:48

Re: New ?vorpalise

Yeah, this isn't really a change: often you wanted to take into account the possibility of a scroll being vorpalization (or enchant weapon) before the change as well. The only change is in which circumstances result in regretting holding a given weapon while read-IDing.

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Post Friday, 9th August 2013, 16:00

Re: New ?vorpalise

I also ran into this one (had my longsword of electrocution turn into freezing, no biggie) and figured I'd have to adjust to the new effect.

Like others said, I don't think it's a big change, as vorpal could already have unintended consequences. If EW and vorpal will be allowed to target inventory though (as often discussed), then yeah adding a cancel option would make sense.
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Mines Malingerer

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Post Friday, 9th August 2013, 16:02

Re: New ?vorpalise

ackack wrote:
Vorpalise is usually one of the last scrolls you see. You can know that it's very likely to be coming and take steps then, or use id scrolls on unknown scrolls. I've historically done this anyway, as even with old vorpalise you often didn't want to read one by accident (e.g. you have a well-enchanted great mace that you eventually want to put flaming or freezing on.) If you happen to find it early, then it's not likely that you're wielding a weapon that you're going to be heartbroken if you lose the brand on. Basically, this doesn't seem like much of a problem to me.



I admit that I'm a bit biased because I had the same thing happen in both of my last games. Found a top tier weapon for my build before Lair, then accidently made it worse by reading a scroll only a few floors later. The fact that the scrolls are relatively rare doesn't really help, as there's still always the possibily that the next unknown scroll you read is of the vorpalise variety. I also don't think you can compare it to the old scrolls, as you're much more likely to find another unbranded weapon of your desired type than a weapon of the right type and brand.

You have a good point in that we can use scrolls of identification on unknown scrolls until vorpalise is IDed, after all that's what we already do for potions. I suppose only read-IDing a scroll if you have more than one of that type will minimize the chances of vorpalising your weapon by accident, but it's a bit spoilery. In any case it's true that this is not something that will be relevant in most games, so I' fine with it either way.

Amnesiac wrote:I'm surprised that Galefury liked the idea, but I think this game is not such that would allow this kind of mistakes or we need to remove a lot of other dangers. This is a game, where you learn from your mistakes. Next time you'll be careful about this possibility. It's not like this encourages removing all your stuff, it's just the weapon. Anyway it's well in line with other dangers of crawl, even though it's a new feature.


Is it really in line with the other dangers in the game? It seems more in line with something like the old trap/secret door mechanic that punished you if you didn't press 5 often enough. There's no strategy involved.
Last edited by Doc Brown on Friday, 9th August 2013, 16:11, edited 1 time in total.

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Post Friday, 9th August 2013, 16:05

Re: New ?vorpalise

DracheReborn wrote:figured I'd have to adjust to the new effect.

well said - you gotta adjust to crawl, not adjust crawl to you

Doc Brown, it's just like with potion of mutation. Actually I don't like the tendency for read-ID as it's kinda no-brainer-ish. It IS possible to find enough scrolls of identification to ID every scroll that usually doesn't create stacks of few. It's obviously a bad idea to read a single scroll as soon as you find it, and more so if you don't find more soon if it's not first few levels of the dungeon.
Last edited by Amnesiac on Friday, 9th August 2013, 16:11, edited 1 time in total.

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Post Friday, 9th August 2013, 16:11

Re: New ?vorpalise

Amnesiac wrote:well said - you gotta adjust to crawl, not adjust crawl to you


Well you can do both - that's why we're in GDD 8-)

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Post Friday, 9th August 2013, 16:19

Re: New ?vorpalise

Doc Brown wrote:Is it really in line with the other dangers in the game? It seems more in line with something like the old trap/secret door mechanic that punished you if you didn't press 5 often enough. There's no strategy involved.


I think it's a bit of an edge case. The only time you'd really worry about new vorpal it is you have a really lucky early find, a weapon of both good type and brand (as you've pointed out). But really how often does that happen? Most of the time, it's a weapon that you're going to throw away eventually anyway, so you don't care as much.

So the solution, it seems to me, is to be more careful with read ID if you've found such a great weapon. Just as you'd be careful with read ID with old vorpal if you've found an unbranded weapon of good base type.
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Mines Malingerer

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Post Friday, 9th August 2013, 16:58

Re: New ?vorpalise

Amnesiac wrote:
DracheReborn wrote:figured I'd have to adjust to the new effect.

well said - you gotta adjust to crawl, not adjust crawl to you

Doc Brown, it's just like with potion of mutation. Actually I don't like the tendency for read-ID as it's kinda no-brainer-ish. It IS possible to find enough scrolls of identification to ID every scroll that usually doesn't create stacks of few. It's obviously a bad idea to read a single scroll as soon as you find it, and more so if you don't find more soon if it's not first few levels of the dungeon.

Honest question, why is it obviously a bad idea? I'll often come across a single acquirement scroll in the mid-game and with the exception of this one case none of the scrolls do much harm as long as I'm at full HP on a cleared level. I figure it's not a big deal if I burn an enchantment scroll on that crappy weapon I found on D:3 or a recharge on a wand of fire, at least it will help me kill things for a while.

DracheReborn wrote:
I think it's a bit of an edge case. The only time you'd really worry about new vorpal it is you have a really lucky early find, a weapon of both good type and brand (as you've pointed out). But really how often does that happen? Most of the time, it's a weapon that you're going to throw away eventually anyway, so you don't care as much.

So the solution, it seems to me, is to be more careful with read ID if you've found such a great weapon. Just as you'd be careful with read ID with old vorpal if you've found an unbranded weapon of good base type.


I guess I can live with that. It doesn't come up all too often and it won't kill you, even if you're careless. In fact, I might have ended up with a speed brand instead of protection and never posted this thread.

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Post Friday, 9th August 2013, 17:06

Re: New ?vorpalise

With single scrolls it is not obvious to me that it is a bad idea to read immediately; there are many strategic effect scrolls in the game (identify, amnesia, all four enchant scrolls, and obviously the bad/useless scrolls would be ok too) compared to not many tactical scrolls.

With potions it is a bad idea to quaff-id a single stack, because there are very few strategic potions and the ones that do exist are very rare.

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Post Friday, 9th August 2013, 18:53

Re: New ?vorpalise

no, its not the same

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Post Friday, 9th August 2013, 18:54

Re: New ?vorpalise

It sounds pretty similar. Drop all scrolls before read-IDing vs unwield weapon before read-IDing. No real effect on the game either way except to be annoying.
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Post Friday, 9th August 2013, 19:15

Re: New ?vorpalise

Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok.

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Post Friday, 9th August 2013, 19:17

Re: New ?vorpalise

let's not ask for even more god damn itemdest alright, especially ridiculous types like that

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Post Friday, 9th August 2013, 20:27

Re: New ?vorpalise

Amnesiac wrote:Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok.

You know that it used to do it and was removed because there was an easy fix which was to drop all your scrolls before reading an unknown scroll.

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Post Friday, 9th August 2013, 20:40

Re: New ?vorpalise

There was a suggestion a little while ago to make EW scrolls targeted, and making ?Vorpal targeted too would help with this problem too.

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Post Friday, 9th August 2013, 20:48

Re: New ?vorpalise

I didn't know about the change, read an not IDd scroll wielding my trident of pain, granted to me by my god Kiku.
It made my game a real pain to have a trident of flaming instead.

I really wished that this wouldn't have happened! And it feeled like it was not in line with Crawl spirit to overwrite brand given by a mighty god.

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Post Friday, 9th August 2013, 21:06

Re: New ?vorpalise

Although actually specifically in the case of the Pain brand, it's actually kind of nice once you've moved on to extended and pretty much everything's pain-immune to be able to rebrand your buff highly enchanted weapon with something else.
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Post Friday, 9th August 2013, 21:48

Re: New ?vorpalise

rebthor wrote:
Amnesiac wrote:Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok.

You know that it used to do it and was removed because there was an easy fix which was to drop all your scrolls before reading an unknown scroll.

I have to drop all my scrolls to kill a mottled dragons too. This is what I'd like to be removed. But it's a common knowledge, that this game is not for pussies, so it's ok. I mean we either remove jellies, sticky flame, torment, smiters and other annoying stuff(this is just what comes to mind, I'm sure there is a lot of more annoying stuff) or there is no point in fixing one frustrating problem. Anyway, I don't think it's a good idea to make this game more friendly, because it is not what this game is about.
Last edited by Amnesiac on Friday, 9th August 2013, 21:52, edited 1 time in total.

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Post Friday, 9th August 2013, 21:51

Re: New ?vorpalise

You really don't see a difference between fighting a monster and use-IDing a consumable?

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Post Friday, 9th August 2013, 21:54

Re: New ?vorpalise

Not really, because both are situations that you need to be careful with.

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Post Friday, 9th August 2013, 22:01

Re: New ?vorpalise

Yes, and one is totally in your control as to time and place and carries no risk of death.

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Post Friday, 9th August 2013, 22:03

Re: New ?vorpalise

Amnesiac wrote:this game is not for pussies

fo rizzle gangsta
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Post Friday, 9th August 2013, 22:53

Re: New ?vorpalise

Dropping or rearranging inventory to read-id scrolls is 100% no brainer and a waste of time.

Vs

Dropping useful scrolls and burning turns during a fight is not always the best choice.

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Post Friday, 9th August 2013, 23:06

Re: New ?vorpalise

ok, ok, but I'm fine with either. I mean this game is often frustrating and annoying and needs you to be strong(that's why I jockingly said that it's not for pussies) so it's ok to leave some of nasty stuff as it won't change much.

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Post Friday, 9th August 2013, 23:44

Re: New ?vorpalise

Actually I'm reconsidering my position; recently I had a centaur hunter and read a ?EW1 then switched to bow from sword read the remaining unidentified scrolls and got EW2.

?VW and ?EW3 are both uncommon scrolls, I may not want to re brand my main weapon, but I also don't want to waste a decent enchantment scroll. It's not as no-brainer as I previously thought.

blinking has an opt out option because, I assume, you could blink to your current position and also there could be no other available spaces, I assume amnesia would be tedious if you had to choose a spell to forget just to relearn it.

the difference between immolation and vorpalise is that vorpalise isn't the only scroll to effect your held weapon.
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Post Saturday, 10th August 2013, 09:14

Re: New ?vorpalise

Crawl isn't designed to be frustrating or annoying, it's designed to be difficult and interesting.

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Post Saturday, 10th August 2013, 09:27

Re: New ?vorpalise

Tell me about this the next time you get hit with a sticky flame of acid corrodes you equipment.
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Post Saturday, 10th August 2013, 12:25

Re: New ?vorpalise

BlackSheep wrote:There was a suggestion a little while ago to make EW scrolls targeted, and making ?Vorpal targeted too would help with this problem too.

That's certainly a solution that could work. From the replies in this thread it looks like some really good players share my concern, so I hope one of the devs will find the time to comment.
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Post Saturday, 10th August 2013, 12:40

Re: New ?vorpalise

Amnesiac wrote:Tell me about this the next time you get hit with a sticky flame of acid corrodes you equipment.


Bad play leads to those consequences, and Crawl isn't designed to frustrate you in those situations, it's designed to penalize you. Players that find these situations frustrating are only angry with themselves.

In any case, ?vorp scrolls should be cancelable, to remain consistent.

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Post Saturday, 10th August 2013, 12:58

Re: New ?vorpalise

new ?vorp needs a change of course but itemdest is for the largest part completely avoidable and heavily encourages a very annoying play style.
Corrosion is stupid as well, especially from early Js.

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Post Saturday, 10th August 2013, 16:05

Re: New ?vorpalise

as far as I know, you can get attacked by those as soon as you enter their LoS. At least mottled dragons can't get you from the maximum range IIRC, but if you round a corner and stumble across one... the best decision might be to use a blink scroll, to not just get it destroyed along with other scrolls.
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Post Saturday, 10th August 2013, 16:37

Re: New ?vorpalise

Easy fix. Keep it as-is and simply read another scroll of vorpalization. It's not like you haven't ID'd them.
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Post Sunday, 11th August 2013, 06:17

Re: New ?vorpalise

XuaXua wrote:Easy fix. Keep it as-is and simply read another scroll of vorpalization. It's not like you haven't ID'd them.


?Vorpalize can't affix four of the five god-associated brands, but it sure as hell can overwrite them. Do you now see the problem with your "fix"?
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Post Sunday, 11th August 2013, 11:02

Re: New ?vorpalise

XuaXua wrote:Easy fix. Keep it as-is and simply read another scroll of vorpalization. It's not like you haven't ID'd them.

Unless they've started appearing more often than before, that scroll of vorpalise weapon is likely the only one you'd see in that game.

Oh and it just fucked up the brand on your dear weapon. Enjoy.
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Post Sunday, 11th August 2013, 14:12

Re: New ?vorpalise

IIRC the new ?vorpalise will brand randomly weighted towards the least rare brands (vorpal, flame, freeze ect.), very rarely creating vampiricism or electrocution. Why not make the re-branding depend on the current brand rarity

Rank 0
no brand

Rank 1
Vorpal
Flaming
Freezing
Draining
Protection

Rank 2
Chaos
Venom
Electrocution
Dragon slaying*
Reaching*
Reaping*

Rank 3
Speed
Vampiricism
Antimagic*
Distortion*
Pain*
Holy wrath**

*not all brands are attainable (ie god or weapon specific) but they have a position none the less.
**holy wrath can't be vorpalise but would be here.
this probably needs changing but stands as an example

when using a scroll of vorpalise weapon there's a 10% chance of a rank deduction, 50% chance of no rank change, 30% chance of a rank increase of 1 and 10% chance of a rank increase of 2. Any rank 0 or less calculated is changed to rank 1, so it's impossible to debrand your weapon. Any rank above 3 is changed to rank 3. The scroll on average makes your weapon branded with a rarer brand. Again, this is an example and the percentages can be changed.

The reason why I am suggesting this mechanism for the scroll is that I don't feel that an opt out is consistent with the weapon scrolls, but making your weapon better is. This means ?VW isn't a completely random game, currently you can use 3 ?VW on 3 GSC and pick the best one, here you can spread 3 scrolls across 3 GSC and get a range of low level brands or 3 scrolls on one GSC for a chance of a vampiric/speed GSC, more decisions. This also means that ?VW on a god brand isn't as bad (you might actually go for a chance of another rank 3 brand).

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Post Sunday, 11th August 2013, 16:00

Re: New ?vorpalise

The ranking idea is appealing. But you want multiplicative brands on slow high-damage weapons and additive brands on fast low-damage weapons, and a dagger can count either way depending on whether you are stabbing with it, so sometimes ranks one and two need switching and sometimes they don't. It seems like it would be pretty fiddly to guess what you want based on what you've trained, because you are probably training based on what you have.

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Post Sunday, 11th August 2013, 18:14

Re: New ?vorpalise

This 10% chance to increase the rank by 2 is even higher than the chance to get electrocution(or was it 15%), meaning that you'll be able to make a GSC of speed from a GSC of freezing. That's not good.
Last edited by Amnesiac on Sunday, 11th August 2013, 23:01, edited 1 time in total.
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Post Sunday, 11th August 2013, 21:51

Re: New ?vorpalise

Amnesiac wrote:This 10% chance to increase the rank by 2 is even higher than the chance to get electrocution(or was it 15%), meaning that you'll be able a GSC of speed from a GSC of freezing. That's not good.


Well, first of all, the chance to get electricity as is from ?vorpalize is actually 10.1%, so the chance to go up two ranks is already lower than the chance to get electrocution. Second, it's a 10% chance to go up two ranks, but then there's two affixable brands for a GSC up there, so it would be 10% / 2, or 5%. Really, please, think before you post.

Anyways, I kind of like the ranking idea. Obviously the rankings would need a bit of tweaking (i.e., venom on the same level as electrocution?), but that's an easier problem.

Personally though, I think the easiest solution would just be to add your god's brand to the roulette if you worship them. Making it cancelable is another option I like too.
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Post Sunday, 11th August 2013, 23:03

Re: New ?vorpalise

Yeah, except - 1) I didn't say that there is a 10% chance to get a speed brand in my post(talking about thinking before posting), 2) getting a vampiric one will totally screw me, u-huh.

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Post Sunday, 11th August 2013, 23:56

Re: New ?vorpalise

Amnesiac wrote:This 10% chance to increase the rank by 2 is even higher than the chance to get electrocution(or was it 15%), meaning that you'll be able to make a GSC of speed from a GSC of freezing. That's not good.

10% is quite low, with the aforementioned percentages you have a 44% chance of a rank 3 brand after 4 scrolls on a unbranded weapon.

Arrhythmia wrote:Well, first of all, the chance to get electricity as is from ?vorpalize is actually 10.1%...

where did you get these number? do I have to sift through code?
Personally though, I think the easiest solution would just be to add your god's brand to the roulette if you worship them.

I like this Idea but it still goes against the concept that only a god can brand such brands, I'm annoyed at how many brands I put in each set. I sorted them based on my personal preference and the spell levels of the charm equivalent.

We could always just make god branded weapons (one that the player has specifically offered) unchangeable with a message along the lines of "how dare you try to remove my gift" then you get blasted with wrath, like what is done with current weapons of holy wrath.

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Post Monday, 12th August 2013, 00:53

Re: New ?vorpalise

Note that you can't re-brand weapons whose base type have been changed by TSO (Trishula's, eudemon blades etc.) But you *can* change other "Holy wrath" branded weapons

And current rebrand chances are:
  Code:
new_brand = random_choose_weighted(
                                    30, SPWPN_FLAMING,
                                    30, SPWPN_FREEZING,
                                    20, SPWPN_VENOM,
                                    15, SPWPN_DRAINING,
                                    15, SPWPN_VORPAL,
                                    15, SPWPN_ELECTROCUTION,
                                    12, SPWPN_PROTECTION,
                                    8, SPWPN_VAMPIRICISM,
                                    3, SPWPN_CHAOS,
                                    0);

That's a total of 148, so Electrocution chance is 15 in 148 (or just over 10%)
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Dis Charger

Posts: 2064

Joined: Wednesday, 9th January 2013, 19:44

Post Monday, 12th August 2013, 01:32

Re: New ?vorpalise

Why is there no speed brand there, I wonder?
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Monday, 12th August 2013, 01:51

Re: New ?vorpalise

Amnesiac wrote:Why is there no speed brand there, I wonder?


Because there's no way to temporarily affix the speed brand.

It's not like it's horribly powerful and imbalanced, it adds less damage on most weapons than freezing/flaming/holy add to the vulnerable.
take it easy
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