mikee wrote:dck wrote:You can also keep hitting the monster with antimagic instead which is probably working just fine if you're considering silly stuff like switching to a staff of earth to chuck a LCS his way.
Thing is, you can only reasonably expect AM if you're with Trog and Trog fortunately disables this tedious "plan". If you're not with Trog and you've stumbled upon AM and have access to extremely high level offensive spells like shatter/LCS then you probably are invested in magic enough that reducing your MP pool to 1/3 of its normal size will be a -bad- thing, and you will probably be better served by lots of other weapons.
What I'm worried about is casters who go trog so they can get a nice antimagic weapon. Then, when they see a dangerous spellcaster, they hit it with the antimagic weapon, remove the weapon, abandon trog, and lcs it. After the fight they wield the weapon again and rejoin trog to remove the wrath. You might even say that this sort of tactic is a no brainer.
I don't find this idea plausible in the least. For one, you can't rejoin him without being at an altar, so you'd likely face wrath on your way back at least some of the time as you got further and further from altars. And how would you pop out of pan/abyss at will? Secondly, while you'd be non-trog for the kills of "dangerous spellcaster", you'd presumably still be worshipping trog for normal mobs, and thus wouldn't be able to train spellcasting skills for anything but the one mob you abandon for.
If it was intended as satire which claims that dck's idea is implausible, I find it quite possible for a caster to want to use an anti-magic weapon. They cannot now because of the 1/3 mana pool, but if that was removed, it would be easily viable. Finding such a weapon would be rare, but so are vampiric weapons, and people still appreciate finding those.