Food and Gh


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Ziggurat Zagger

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Post Friday, 26th July 2013, 06:41

Food and Gh

Is it possible to display nutrition at Shift-A screen when playing Ghoul? It is technically possible for player to calculate the nutrition but it would take much time and be boring. The idea is that you don't want to waste chunks by eating them when you have 6999 nutrition.
Another suggestion is to put a warning (muted by default) when chunks are about to completely rot away so Gh could eat them even when not hungry. Again, it is technically possible for player to calculate the moment.

Vestibule Violator

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Post Friday, 26th July 2013, 14:50

Re: Food and Gh

While not terrible ideas, they seem to have little benefit for non-trivial amounts of work. You can already look and see when your character is Full or Satiated. You also get a message when food has rotted.

There is also an overabundance of food in the game for a Ghoul who can eat more types chunks than any other species in the game.

Ziggurat Zagger

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Post Friday, 26th July 2013, 15:05

Re: Food and Gh

rebthor wrote:While not terrible ideas, they seem to have little benefit for non-trivial amounts of work. You can already look and see when your character is Full or Satiated. You also get a message when food has rotted.

There is also an overabundance of food in the game for a Ghoul who can eat more types chunks than any other species in the game.


Ghoul does not get "Full" status. I quit playing Gh when it rotted from 26 to 17 hp. Partly because I lacked control and could not enjoy the game.

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Ziggurat Zagger

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Post Friday, 26th July 2013, 15:34

Re: Food and Gh

You lacked the ability to chop up and eat everything you saw? Try not to spend so much time optimizing your food consumption and focus on your character development.

Dungeon Master

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Post Friday, 26th July 2013, 15:40

Re: Food and Gh

Sandman25 wrote:Ghoul does not get "Full" status. I quit playing Gh when it rotted from 26 to 17 hp. Partly because I lacked control and could not enjoy the game.


How on earth did that happen? I've played a fair number of ghouls and never seen anything like that. I assume you know that eating chunks as a ghoul can cure rot, right?
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Barkeep

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Post Friday, 26th July 2013, 16:02

Re: Food and Gh

Yeah, the living-branch Gh food game is "make chunks, maybe wait until they rot, eat chunks." Yum-yum!
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Ziggurat Zagger

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Post Friday, 26th July 2013, 17:00

Re: Food and Gh

I chopped every corpse, waited for rotting status (of chunks, not myself) sometimes. Maybe I wasn't lucky, I have played Gh just once.

Ziggurat Zagger

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Post Friday, 26th July 2013, 18:18

Re: Food and Gh

I've got the following message

  Code:
Wow! There is something tasty in your inventory. (slot p)


So I guess my second proposal has already been implemented in 0.13 (I've never seen it in 0.12)
Playing Ghost is much easier now.

Ziggurat Zagger

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Post Friday, 26th July 2013, 18:24

Re: Food and Gh

No, that message has been there for a while.

Vestibule Violator

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Post Friday, 26th July 2013, 18:25

Re: Food and Gh

Like forever, which is what I put in my first post.

Ziggurat Zagger

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Post Friday, 26th July 2013, 18:30

Re: Food and Gh

I guess I should have played Ghoul more time before coming with the suggestion. Sorry about false alarm

Ziggurat Zagger

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Post Tuesday, 30th July 2013, 00:47

Re: Food and Gh

rebthor wrote:Like forever, which is what I put in my first post.

Yes you did. Right after the statement that ghouls can see when they are full, which is wrong (Unless this has changed in trunk very recently? someone mentioned changes but I haven't tried ghouls in .13 much). Misinformation is very easy to come by in discussions of crawl...

Shoals Surfer

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Post Tuesday, 30th July 2013, 00:52

Re: Food and Gh

you can tell your ghoul is full because he has no rot

Ziggurat Zagger

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Post Tuesday, 30th July 2013, 22:15

Re: Food and Gh

Volteccer_Jack wrote:you can tell your ghoul is full because he has no rot


This is also not true. It is possible to be "full" (nutrition at or very close to 6999) and still have significant rotting. Ideally if you've been eating steadily it shouldn't happen, but it is possible.

The way to tell if you're full is to ask yourself if you've eaten at least a few chunks in the last 1-2 thousand turns. Which means you have to track it yourself. Which is why having the cap on ghoul nutrition raised to something like 7500 would be nice, as it would let you see that you're full, without really changing that much. That said it would be mostly for convenience, as you are rarely ever hungry on a ghoul outside of extended.

Shoals Surfer

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Post Wednesday, 31st July 2013, 01:39

Re: Food and Gh

if you have no rot you have no reason to eat and are therefore full

Blades Runner

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Post Thursday, 1st August 2013, 16:46

Re: Food and Gh

The wiki says that "Full" starts at 7001 nutrition. What if the Ghoul cap were moved from 6999 to 7001? It would make almost no difference except you'd get a "Hey, I just maxed my food" message, the way engorged is for most races.
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Barkeep

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Post Thursday, 1st August 2013, 17:08

Re: Food and Gh

It would make you think about food when playing as ghouls, when it's something you do not need to think about. I don't think the devs picked 6999 by random.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Ziggurat Zagger

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Post Friday, 2nd August 2013, 08:09

Re: Food and Gh

njvack wrote:It would make you think about food when playing as ghouls, when it's something you do not need to think about. I don't think the devs picked 6999 by random.


I am not sure about it. It can affect decision whether I should sacrifice a corpse to Makleb. At least I experienced some problems with it because I lacked some important information.
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Abyss Ambulator

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Post Friday, 2nd August 2013, 21:18

Re: Food and Gh

There is a very simple heuristic to follow here. If you answer "no" to the questions "am I at less than full Hp?" And "am I rotted?" then you sacrifice. If you answer "yes" to either then eat.

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Ziggurat Zagger

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Post Monday, 5th August 2013, 08:28

Re: Food and Gh

prozacelf wrote:There is a very simple heuristic to follow here. If you answer "no" to the questions "am I at less than full Hp?" And "am I rotted?" then you sacrifice. If you answer "yes" to either then eat.


I am not sure it is that simple because a single chunk can heal more than 1 point of rot. Sacrificing the corpse and eating next one could be better. But it is even more complicated because I really need a rotting chunk. So I should plan ahead - am I close to "hungry" state when I will rot more often and it will make food more useful? I mean I would prefer to sacrifice everything before I am about 1000 points from hungry status, then I will butcher some chunks and will eat them when they rot (hopefully right before going into hungry status).
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Post Monday, 5th August 2013, 09:01

Re: Food and Gh

It really is as simple as he makes it out to be because corpses are incredi-fucking-bly common so you can be as wasteful as you like.
take it easy

Ziggurat Zagger

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Post Monday, 5th August 2013, 09:04

Re: Food and Gh

Arrhythmia wrote:It really is as simple as he makes it out to be because corpses are incredi-fucking-bly common so you can be as wasteful as you like.


... unless you play a god who likes corpse sacrifices. For example, eating a copse might heal you less than sacrificing it to Makhleb. I am perfectionist in my mind, I always want to play as good as I can.

Vestibule Violator

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Post Monday, 5th August 2013, 09:42

Re: Food and Gh

Makhleb doesn't heal you on sacrifices, so all is well!
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Tartarus Sorceror

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Post Monday, 5th August 2013, 09:46

Re: Food and Gh

And the extra piety you might gain from sacrificing a corpse which might trigger his heal on kills later is so frighteningly minuscule that it should never enter into any consideration.
take it easy

Ziggurat Zagger

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Post Monday, 5th August 2013, 09:50

Re: Food and Gh

Galefury wrote:Makhleb doesn't heal you on sacrifices, so all is well!


Yes, I know. But chance to heal is based on piety.

Ziggurat Zagger

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Post Monday, 5th August 2013, 09:51

Re: Food and Gh

Arrhythmia wrote:And the extra piety you might gain from sacrificing a corpse which might trigger his heal on kills later is so frighteningly minuscule that it should never enter into any consideration.


I can only repeat my words: I am perfectionist in my mind, I always want to play as good as I can. If I don't need the corpse as food, why can't I use it to improve my odds of healing?
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Barkeep

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Post Monday, 5th August 2013, 13:14

Re: Food and Gh

Sandman25 wrote:I can only repeat my words: I am perfectionist in my mind, I always want to play as good as I can. If I don't need the corpse as food, why can't I use it to improve my odds of healing?

You absolutely can. But the energy you spend minmaxing Makhleb piety is ill-spent compared to, say, carefully studying positioning or something. And making the Gh food interface more visually complex (for this slimmest of edge cases) would encourage other people to ill-spend their energy, too.
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Ziggurat Zagger

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Post Monday, 5th August 2013, 14:37

Re: Food and Gh

Spend your time understanding the sacrifice mechanic instead. Then sacrifice the little stuff and chop up the big stuff that yields multiple chunks.

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Post Monday, 5th August 2013, 15:00

Re: Food and Gh

This is one of many bits of information that is likely to remain part of a black box. While I can understand wanting to maximize sacrifices (playing Okawaru for too long will do that to ya), in this case you'll want to keep several chunks on hand more often than not. It's like having little mini-potions of heal wounds, and due to the fact that you can't see around corners, you never know exactly when you'll need more of those. The fact that they're perishable does not change the fact that having them on hand is useful. Also, ghouls don't NEED to be at full; the only penalty for hitting hungry is that you need to eat some chunks to remedy it. A perfectly played ghoul player would likely never hit 6999 unless he butchered something that delivered up far more chunks than expected. Besides, Makhleb piety rises absurdly quick, and only really falls quickly if you start abusing his greater destruction beam. It really is a god that you can safely be lazy about.
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Ziggurat Zagger

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Post Tuesday, 6th August 2013, 07:09

Re: Food and Gh

BlackSheep wrote:Spend your time understanding the sacrifice mechanic instead. Then sacrifice the little stuff and chop up the big stuff that yields multiple chunks.


Yes, I sacrifice rats and butcher elephants usually.

Ziggurat Zagger

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Post Tuesday, 6th August 2013, 07:12

Re: Food and Gh

MoogleDan wrote:This is one of many bits of information that is likely to remain part of a black box. While I can understand wanting to maximize sacrifices (playing Okawaru for too long will do that to ya), in this case you'll want to keep several chunks on hand more often than not. It's like having little mini-potions of heal wounds, and due to the fact that you can't see around corners, you never know exactly when you'll need more of those. The fact that they're perishable does not change the fact that having them on hand is useful. Also, ghouls don't NEED to be at full; the only penalty for hitting hungry is that you need to eat some chunks to remedy it. A perfectly played ghoul player would likely never hit 6999 unless he butchered something that delivered up far more chunks than expected. Besides, Makhleb piety rises absurdly quick, and only really falls quickly if you start abusing his greater destruction beam. It really is a god that you can safely be lazy about.


Yes, this is a black box. I hate black boxes so I switched to Tome4 recently. It's great to see monsters HP, your damage, monster spells etc. I like to be able to take decisions when I have all required information. As a bonus there is no food/consumables so I am not trying to save a potion or corpse for sacrifice.
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Barkeep

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Post Tuesday, 6th August 2013, 13:16

Re: Food and Gh

Sandman25 wrote:Yes, this is a black box. I hate black boxes so I switched to Tome4 recently. It's great to see monsters HP, your damage, monster spells etc. I like to be able to take decisions when I have all required information.

Yeah... my sense is that Crawl is Just Not That Kind Of Game.
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Slime Squisher

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Post Tuesday, 6th August 2013, 13:28

Re: Food and Gh

You have all the "required" information. In fact you have all the important information in almost all cases. "Black boxes" are for things that don't matter very much

Dis Charger

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Post Tuesday, 6th August 2013, 14:02

Re: Food and Gh

Like #######... meaning 37% of the maximum spell power doesn't mean very much and is very intuitive.

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Post Tuesday, 6th August 2013, 18:43

Re: Food and Gh

Sandman25 wrote:I hate black boxes so I switched to Tome4 recently.

Oh wow, I hope that isn't going to slow down your posting here.
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Ziggurat Zagger

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Post Wednesday, 7th August 2013, 07:58

Re: Food and Gh

battaile wrote:
Sandman25 wrote:I hate black boxes so I switched to Tome4 recently.

Oh wow, I hope that isn't going to slow down your posting here.


Thanks ;)
Well, it will be hard to stay helpful if I forget details of crawl. Surprisingly crawl experience helped a lot in Tome.

Ziggurat Zagger

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Post Wednesday, 7th August 2013, 08:00

Re: Food and Gh

minmay wrote:ToME4 has an awful lot of those too, just so you know


Yes, I got disappointed by hidden properties on some artifacts :(

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