Thoughts on ||||||||||||
Posted: Tuesday, 6th August 2013, 07:36
I have some thoughts on the new line sprint and I didn't see a thread for them.
The sprint was fun but had some annoying flaws:
- The second room was often too hard. If it spawned a phantom, orc wizard, ogre, or centaur you're dead.
- The uniques in the middle are extremely overpowered. Mara should not exist in this sprint at all, but especially not next to nikola and mennas at such an early part of the sprint.
- Loot should come before shops and altars. It's very frustrating to buy something and then find out it spawned behind the very next door. Loot segments should be a single room, and that room shouldn't have a door entrance.
- Backtracking is a huge pain, especially since stashing is often desired. The map would benefit if walls would open up as you complete rooms, allowing a much shorter path to backtrack.
- The orb run is extremely tedious and boring. Worst part of the entire sprint. This ties in with the backtracking problem.
- Food should be distributed more gradually. It causes overloaded on certain characters and there's not much you can do about it because stashing is such a pain.
- The abyssal rune was laughably easy. It should come much earlier than it does.
The sprint was fun but had some annoying flaws:
- The second room was often too hard. If it spawned a phantom, orc wizard, ogre, or centaur you're dead.
- The uniques in the middle are extremely overpowered. Mara should not exist in this sprint at all, but especially not next to nikola and mennas at such an early part of the sprint.
- Loot should come before shops and altars. It's very frustrating to buy something and then find out it spawned behind the very next door. Loot segments should be a single room, and that room shouldn't have a door entrance.
- Backtracking is a huge pain, especially since stashing is often desired. The map would benefit if walls would open up as you complete rooms, allowing a much shorter path to backtrack.
- The orb run is extremely tedious and boring. Worst part of the entire sprint. This ties in with the backtracking problem.
- Food should be distributed more gradually. It causes overloaded on certain characters and there's not much you can do about it because stashing is such a pain.
- The abyssal rune was laughably easy. It should come much earlier than it does.