Dungeon Dilettante
Posts: 1
Joined: Friday, 9th August 2013, 10:47
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Dilettante
Posts: 1
Joined: Friday, 9th August 2013, 10:47
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
impsy wrote:Remove the max level limit and make the dungeon infinite? Maybe through a sprint or modifying a config or something like that?
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Shoals Surfer
Posts: 267
Joined: Friday, 26th April 2013, 17:05
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
siprus wrote:We could develop extended extended end game which would gradually get harded and harder so hard that it would be basically impossible to beat it. And if somebody beat it they could add some even harder stuff.
Vestibule Violator
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Joined: Tuesday, 30th July 2013, 11:29
Shoals Surfer
Posts: 267
Joined: Friday, 26th April 2013, 17:05
Sandman25 wrote:siprus wrote:We could develop extended extended end game which would gradually get harded and harder so hard that it would be basically impossible to beat it. And if somebody beat it they could add some even harder stuff.
Some games have unlimited dungeon levels so it is impossible to win the game and players can only compare how many levels they survived before dying.
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
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