Thematically Appropriate Scythe Buff
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Blades Runner
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Ziggurat Zagger
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Vestibule Violator
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dck wrote:But why are people going to train polearms to bardiche at min delay level and then use a very rare (in the actual dungeon anyway) weapon that hits barely any harder than a halberd? Cleave isn't really that useful and this would basically just make the scythe of curses better in some situations and keep normal scythes at garbage level.
Blades Runner
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Dis Charger
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MoogleDan wrote: I'm just saying that it really makes no sense for them NOT to have this ability
Vestibule Violator
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Igxfl wrote:Actually, this would make it the only weapon capable of hitting two monsters at once in a corridor, which is really pretty cool.
dck wrote:Igxfl wrote:Actually, this would make it the only weapon capable of hitting two monsters at once in a corridor, which is really pretty cool.
According to the OP they'd have either one effect or another, so no.
Shoals Surfer
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Amnesiac wrote:MoogleDan wrote: I'm just saying that it really makes no sense for them NOT to have this ability
Uh-huh.
There is one more useless weapon though - dire flail. It has a damage of a morning star but it's two handed.
Dis Charger
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Amnesiac wrote:What I mean is that(talking about making sense) it's not easy to imagine cleaving through multiple enemies with a scythe, but maybe it's just me... With an axe, which is heavy and (sometimes)roundish, it at least makes some sense.
Vestibule Violator
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MoogleDan wrote:Oh, I'm cool with that being the case. Whatever way the dev team wanted to incorporate it, I'd be fine with it, and that actually does sound pretty fun and possibly enough to make my polearm characters not use a Blessed Trishula / Shield combo for once.
Dungeon Master
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Dis Charger
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MoogleDan wrote:Behold, a scythe in action: http://www.youtube.com/watch?v=Nx_PDiEjW_E
Amnesiac wrote:MoogleDan wrote:Behold, a scythe in action: http://www.youtube.com/watch?v=Nx_PDiEjW_E
Ohh, right. That's very similar to cleaving through multiple heavily armored orc knights with a scythe.
Tomb Titivator
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Amnesiac wrote:MoogleDan wrote:Behold, a scythe in action: http://www.youtube.com/watch?v=Nx_PDiEjW_E
Ohh, right. That's very similar to cleaving through multiple heavily armored orc knights with a scythe.
Vestibule Violator
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evilmike wrote:I don't see why cleaving would make sense here. When people used scythes as weapons, they had the blade attached so it's pointing forwards, so it can be used as a normal polearm weapon. Not really something you'd "cleave" with. More like stab people or hack them to bits.
This is very different from a scythe as a farming implement, where the blade is perpendicular to the shaft. These are used in a sort of "cleaving" motion I suppose, but not very useful as a weapon. Unless your enemy is someone's lawn, or perhaps ankles.
Oddly enough, crawl's tiles show scythes as the latter. I guess that's why they are so weak...
Abyss Ambulator
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prozacelf wrote:I don't have it handy but I think the in game description of scythes mentions that they're of the awkward farm implement variety.
Halls Hopper
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Wizlab Walloper
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Ziggurat Zagger
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Also, throwing away scythes right now is a no brainer. Isn't that against Crawl design philosophy?
Blades Runner
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crate wrote:Also, throwing away scythes right now is a no brainer. Isn't that against Crawl design philosophy?
I kind of assumed they only existed for monsters to use, like clubs do.
Dis Charger
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Ziggurat Zagger
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Amnesiac wrote:Why do they have such a low speed in the first place, anyway?. Considering that it's the worst polearm, it could use some unique feature, but cleaving just seems strange.
Dungeon Master
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Shoals Surfer
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minmay wrote:Considering you'd still have to use a scythe to do it, probably not a balance issueMoogleDan wrote:(though ideally not at the same time; attacking 20 tiles at once would just be goofy)?
Tiktacy wrote:A merfolk wielding a Scythe of Curses would break the game... I like that...
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