Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Gain Foo potions
Any specific reason why this is? I assume it's easier to code or keep track of if they're mutations, maybe?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Crypt Cleanser
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Joined: Friday, 11th February 2011, 18:46
Dungeon Master
Posts: 182
Joined: Saturday, 18th December 2010, 10:26
Location: Germany
minmay wrote:If they weren't mutations, they'd be completely permanent, which would mean it would always be optimal to quaff them as soon as you get them. As they currently are, they introduce a choice, as you may want to hold off on drinking them until your mutation set is better (in case you ever have to quaff cure mutation).
Halls Hopper
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Joined: Thursday, 16th December 2010, 22:14
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