Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Massive Summoning Nerf
... and it was terrible. The first immediate change I noticed is that summons can no longer follow you up/down stairs, and I was perfectly fine with that. In fact, I was rather grateful, as it made summoner enemies a bit easier to handle.
However, later I noticed that the duration of summons had been drastically decreased. Everything I summoned stayed out for only a few turns, around six or seven on average, and I was virtually forced to play as a mummy of Sif Muna just so I could keep my magic supplied as I pumped out summons every other turn. The ironic part is that when something is summoned hostile, they retain the old duration. So at low to mid power, repeated casting of Summon Scorpions will put you in a situation where there are more hostile scorpions than friendly ones, and you can't keep the friendly scorpions out long enough to terminate the hostile ones. Summon Small Mammals is mostly worthless once you get a hold of Summon Imp, since the rats despawn/die so fast that it isn't really possible to keep more than four of them on the field at one time.
The game turned into a luck contest, where you have to cross your fingers and pray that channeling will give you enough magic to throw out another batch of summons, and hoping that they stay out long enough to keep whatever nasty creature you're fighting back long enough for the summons to kill it. Seriously, I was OK with Summon Hydra having a short duration, but now everything has a hydra-class lifespan. I wouldn't be surprised if I found out Summon Hydra only lasts two or three turns now.
Is this a work-in-progress adjustment? The current state of summons makes playing a summoner extremely hard, nearly impossible I might say. It's not even fun anymore.