Wizlab Walloper
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Wizlab Walloper
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Blades Runner
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I'm pretty sure everyone still picks Dex when they get the chance
Wizlab Walloper
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Ziggurat Zagger
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Tomb Titivator
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Ziggurat Zagger
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savageorange wrote:Dex is relatively useless.
Blades Runner
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Dungeon Master
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minmay wrote:I'd rather str give AC. Max HP fluctuating as much as str does would be very annoying.
Tomb Titivator
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reaver wrote:What if Str increased your regeneration rate slightly? Then you'd still have more "effective" hp, but there wouldn't be any weirdness when you gain or lose strength.
Dungeon Master
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reaver wrote:If you want to see why this doesn't work, try producing the Ring of Vitality (an unrandart which is currently the only source of extra hp) and fiddling with it. It's pretty hard to tell what it'll do when you put it on or take it off.
Dungeon Master
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MarvinPA wrote:reaver wrote:If you want to see why this doesn't work, try producing the Ring of Vitality (an unrandart which is currently the only source of extra hp) and fiddling with it. It's pretty hard to tell what it'll do when you put it on or take it off.
I don't know about you but I don't usually have too much difficulty adding or subtracting 15 from another number.
Dungeon Master
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Lair Larrikin
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Dungeon Master
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minmay wrote:I'd rather str give AC. Max HP fluctuating as much as str does would be very annoying.
ZionRavescene wrote:However, instead of linking the two mechanically, the game uses one of eight super secret racial modifiers to determine character HP.
Ziggurat Zagger
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Lair Larrikin
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galehar wrote:What's secret about the HP aptitude? It's well documented and easily accessible.
Shoals Surfer
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ZionRavescene wrote:galehar wrote:What's secret about the HP aptitude? It's well documented and easily accessible.
My apologies, I have a non-exact style of communicating that often leads to misunderstanding. This is a character fault with me .
What I mean is that the racial hp modifier seems to be chosen arbitrarily, or rather that the "secret" is "Why does this number exist?" To me, an arbitrarily chosen magic number (especially eight different magic numbers) feels clunky when there is an alternate path which produces extremely similar results, while also increasing dynamic interactions from player choice.
Dis Charger
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Vestibule Violator
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Azrael wrote:It just feels kind of weird to me that a 30 strength melee brute has the same HP as a 7 strength wizard, so long as they're the same level, race, and have equal Fighting. :?
Wizlab Walloper
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Shoals Surfer
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Spider Stomper
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Shoals Surfer
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Ziggurat Zagger
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siprus wrote:Isn't heavier armor generally better than higher dex... -> strength is strong than dex unless you want to be stealthy, or don't want to wear very heavy armor (is there anyother reasons to not wear heavy armor than if you want to cast or go stealthy).
Dis Charger
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siprus wrote:Isn't heavier armor generally better than higher dex... -> strength is strong than dex unless you want to be stealthy, or don't want to wear very heavy armor (is there anyother reasons to not wear heavy armor than if you want to cast or go stealthy).
Wizlab Walloper
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Wizlab Walloper
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Blades Runner
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