Refreshing conjure flame
Posted: Sunday, 14th July 2013, 18:22
As someone who uses conjure flame quite often, I've noticed some strange behavior when refreshing a cloud that is diminishing. It seems that about half the time, when refreshing a dying cloud I get the response that the fire roars with new energy, but in practice no extra longevity is provided. That cloud which was likely 2 turns from expiring, still expires in 2 turns. I've gotten to the point now where I often won't even attempt to renew an existing cloud but just cast a new one adjacent to it. (Not always an option though).
Is this documented anywhere and is this intentional behavior? Am I completely imagining the phenomenon or have others observed this as well?
(Apologizes if this has been brought up previously).
Edit:
Just be sure I wasn't crazy I ran a trial of 10 new casts verse 10 refresh casts. Average turn life of a new cast was 17.9 and the average turn life of a refresh was 6.2 (which is actually smaller considering by definition some of the original cloud's strength would have lasted 2-3 more turns).
So a conservative estimate is the refresh conjure flame has a 3rd of the staying power and since it spends most of it's life in a fading state, provides considerably less damage per turn).
2nd Edit:
According the wiki a cloud has a max life span of 23 turns. I didn't consider this to be an absolute max life span regardless of additional casts, so that is very likely the explanation for the reduced refresh time. Can anyone explain the rationale behind having a fixed maximum turn limit?
Is this documented anywhere and is this intentional behavior? Am I completely imagining the phenomenon or have others observed this as well?
(Apologizes if this has been brought up previously).
Edit:
Just be sure I wasn't crazy I ran a trial of 10 new casts verse 10 refresh casts. Average turn life of a new cast was 17.9 and the average turn life of a refresh was 6.2 (which is actually smaller considering by definition some of the original cloud's strength would have lasted 2-3 more turns).
So a conservative estimate is the refresh conjure flame has a 3rd of the staying power and since it spends most of it's life in a fading state, provides considerably less damage per turn).
2nd Edit:
According the wiki a cloud has a max life span of 23 turns. I didn't consider this to be an absolute max life span regardless of additional casts, so that is very likely the explanation for the reduced refresh time. Can anyone explain the rationale behind having a fixed maximum turn limit?