Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Make hostile summons capable of using stairs
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Crypt Cleanser
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Joined: Friday, 11th February 2011, 18:46
Shoals Surfer
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Joined: Friday, 26th April 2013, 17:05
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
siprus wrote:Maybe give some summoners spell which summons all of their summons from previous level to new one.
Ziggurat Zagger
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Spider Stomper
Posts: 213
Joined: Friday, 13th April 2012, 08:33
Sandman25 wrote:No, I believe enemy summons are not disappearing immediately. At least own hostile summons (hostile Earth Elementals from Summon Elemental spell) are not. Still it is too easy when player species is Mu.
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
rosstin wrote:Sandman25 wrote:No, I believe enemy summons are not disappearing immediately. At least own hostile summons (hostile Earth Elementals from Summon Elemental spell) are not. Still it is too easy when player species is Mu.
*derisive snort*
Spider Stomper
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Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
rosstin wrote:a) I'm actually a minotaur.
b) I think that mummies will be mummies, and their silly mummy antics should just be tolerated or ignored.
(I'm just being silly.)
Dungeon Master
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Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
mumra wrote:Have we drifted off topic?
Are you saying that summoners are still easy? What does this have to do with escaping from Sixfirhies?
Pandemonium Purger
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