Mines Malingerer
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
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Slime Squisher
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Crypt Cleanser
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Ziggurat Zagger
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reaver wrote:What about making the Hall of Blades a normal encompass vault that appears in the Vaults/D? That would force people to go through it when it generates, and we could tweak the weight so that it doesn't appear often enough to be boring. We could also mess with stair placement if we thought the floor would be skipped too much.
Spider Stomper
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Vestibule Violator
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Barkeep
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cjo wrote:I also like the idea of making it a portal vault
Spider Stomper
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Ziggurat Zagger
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njvack wrote:cjo wrote:I also like the idea of making it a portal vault
http://crawl.chaosforge.org/index.php?t ... a's_Studio
Ziggurat Zagger
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Lair Larrikin
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Blades Runner
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Snake Sneak
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Blades Runner
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Fergy wrote:What if dancing branded weapons gained an ability based on the brand of the weapon? (This would only apply to HoB and Monster Tukima's Dance)
Holy = Holy aura
Fire = Flame cloud trail
Distortion = Blink
Antimagic = Silence aura
Speed = hasted
Reaching = Constriction
Snake Sneak
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Igxfl wrote:What if Hall of Blades were basically the same, but even worse?
Blades Runner
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Speleothing wrote:While I agree with the posters who suggested moving it earlier in D (where it's more useful), I think the Vorpalize change may help it out a lot.
Was that part of the intention?
A guaranteed Vorpalize scroll in the HoB would be a big bonus for entering it.
Ziggurat Zagger
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Swamp Slogger
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khalil wrote:The vorpal brand isn't that good, and the really good brands (pain, distortion?) backlash at you when you try to vorpalize them.
It'd basically mean that you just get a minor (draining, vampiric) brand guaranteed to be on a good weapon.
Dungeon Master
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khalil wrote:The vorpal brand isn't that good
Vestibule Violator
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Dungeon Master
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bcadren wrote:(1) As to making it more worthwhile; something that came up in the irc channel; what if it had guaranteed spawn uniques towards the end. It seems like most branches have a unique boss these days, even ones with no rune and in this case the boss could be it's own reward. Just need to be different ones based on either regular acquirement code or highest stat relevant to the hall. Could be from existing fixedArts or new fixedArts for unique bosses. Saving that at least the two existing bosses could be based on acquirement or stats so that it's semi-always worthwhile for melee characters.
Dis Charger
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Vestibule Violator
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reaver wrote:Considering some people have mentioned diving into the Hall of Blades in hopes of removing a unique from generation so they don't have to fight it, I doubt this would work.bcadren wrote:(1) As to making it more worthwhile; something that came up in the irc channel; what if it had guaranteed spawn uniques towards the end. It seems like most branches have a unique boss these days, even ones with no rune and in this case the boss could be it's own reward. Just need to be different ones based on either regular acquirement code or highest stat relevant to the hall. Could be from existing fixedArts or new fixedArts for unique bosses. Saving that at least the two existing bosses could be based on acquirement or stats so that it's semi-always worthwhile for melee characters.
I still think it would be best to just remove Blade at this point.
Dungeon Master
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Hurkyl wrote:I think the suggestion is a more desirable reward. e.g. the minibosses are created from two rolls of acquire weapon. Or maybe they are drawn from a short list of good weapons selected for this purpose (and which list to use is based on the player's weapon skill) -- e.g. a short blade user might have a high chance of seeing the Captain's cutlass as the miniboss.
minmay wrote:neverreaver wrote:Could you try to give an example of when you would enjoy doing the Hall of Blades?
crate wrote:I mean does anyone actually enjoy fighting dancing weapons? I have never heard that they are good enemies from anyone.
Vestibule Violator
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reaver wrote:The problem isn't that the rewards are too poor. It's that going through Blade isn't fun. Fun is the whole goal of Crawl. This isn't a problem that can be solved by pouring out more loot. In fact, more loot would make the problem worse, because some people would decide that the negative experience of Blade is worth the loot, and their enjoyment of the game would drop because of it.
Vaults Vanquisher
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Ziggurat Zagger
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nordetsa wrote:I have a bad habit of trying to kill every single monster on the floor, and HOB is the first place that made me not wanting to do that.
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If lots of people don't visit it, then what's the point of it existing?
Dis Charger
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