Crypt Cleanser
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Replace summoning magic with evokables
thanks for the gym equipment
the plane crashed
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
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Halls Hopper
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pubby wrote:...summoning magic school was completely removed...
pubby wrote:...kind of a strange and half-baked idea...
Slime Squisher
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Dungeon Master
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Abyss Ambulator
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Crypt Cleanser
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Dungeon Master
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TeshiAlair wrote:quick defense without being as spammable as small Mammals.
TeshiAlair wrote:Just some rough ideas to illustrate the concept. Basically, envisioning summoners as being able to go down either a hybrid route, a "summon hordes" route, or a "use summons to back up other spells" route.
TeshiAlair wrote:EDIT: I'm sorry, it is 1:30 AM where I'm from, I'm tired and I got so wrapped up in my idea that I didn't notice I had gone utterly off topic. Should I move this to a new thread/bump an old summoning thread?
Bim wrote:A summon that can slow/paralyse/debuff an enemy from a distance would be a good example - you'd still have to kill it, but it could weaken it a lot.
Tomb Titivator
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mumra wrote:I'd rather if summoners want to branch out have them do so into other spell schools, like they can already. Summoning needs to be a clear route of its own, as well as a useful side-school that synergises well with conj, hexes, tmut, to give you a tactical edge but not break the game.
mumra wrote:Bim wrote:A summon that can slow/paralyse/debuff an enemy from a distance would be a good example - you'd still have to kill it, but it could weaken it a lot.
This is more the right direction I think. Spells / Summons that buff other summons are a direction that could be explored too.
Tartarus Sorceror
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Abyss Ambulator
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