Re: Proposal: Rework Item Destruction
Posted: Tuesday, 24th September 2013, 07:46
When you write posts like that, the troll is you.
Dungeon Crawl Stone Soup Forum
https://crawl.develz.org/tavern/
Sandman25 wrote:Item destruction makes the game less fun:
1) if you don't use consumables in a hard battle trying to save them for even harder battles, you feel stupid when the consumables are destroyed. If you try to minimize item destruction, you feel stupid because of spending your real time on stashing (even in a corner) instead of actually playing the game
2) if you do use consumables in a hard battle because they can be destroyed any way, you feel stupid when you are out of consumables in a harder battle.
Siegurt wrote:Sandman25 wrote:Item destruction makes the game less fun:
1) if you don't use consumables in a hard battle trying to save them for even harder battles, you feel stupid when the consumables are destroyed. If you try to minimize item destruction, you feel stupid because of spending your real time on stashing (even in a corner) instead of actually playing the game
2) if you do use consumables in a hard battle because they can be destroyed any way, you feel stupid when you are out of consumables in a harder battle.
I dunno, those situations, when they come up don't make *me* feel stupid, no more so than "Oh that centaur warrior shot me" makes me feel stupid.
Minimizing item destruction is as much or more to do with target selection and tactical/position play (And training some stealth, and not using the noisiest attack available, actually) as it is to do with stashing. Generally speaking you should be stepping back out of LOS of that smoke demon/mottled dragon and putting the melee critter or something in the way or blasting that ranged attacker to death instead of the close-to-you-melee-er to minimize the number of rounds you can get pelted from afar is good play whether or not it destroys your scrolls. Playing optimally and having the *chance* of having one of those scrolls when it's needed is, in IMHO, better than never having the scroll in the first place.
savageorange wrote:When you write posts like that, the troll is you.
dpeg wrote:I don't think you'll find many players who sing the praises of...draining
For some items, it's almost always a bad idea to carry them whatsoever (enchant foo, acquirement, cure mutation) although there are exceptions. (I've been to bazaars where I wished I'd have brought my acquirement. Not being able to fetch dropped items right away also changes things: Abyss, Pan, portal vaults.) Making these indestructible may be an immediate improvement. Of course, even this is not trivial to do: new item type? What about the id-minigame?
zugundertherug wrote:Don't know what you're saying about bringing acquirement in a bazaar though?
BlackSheep wrote:zugundertherug wrote:Don't know what you're saying about bringing acquirement in a bazaar though?
You can acquire gold, but should only do so if you have something on which to spend it.
Amnesiac wrote:Unless you want an animal skin, I think it's a good idea to wait until you've seen one, if you are trying to aquire armour, as well as all other vanilla stuff, preferably.
minmay wrote:I have played 2629 games online and have never, ever saved a scroll of acquirement, nor can I imagine any circumstances under which I would do so. I also fail to see any relevance this has to the topic whatsoever.
minmay wrote:I have played 2629 games online and have never, ever saved a scroll of acquirement, nor can I imagine any circumstances under which I would do so. I also fail to see any relevance this has to the topic whatsoever.