Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Re: Proposal: Make Str better
Currently as-written I have the denominator for the divisor of the weapon skill for weapon speed reduction written as:
10+200/(current weighted strength)
where the 200 is (10*(normal str attribute))
and the 10 in there is 20-(the 10 to the left)
so if we wanted lower the "normal" point to 16 we could do:
10+160/(current weighted str)
or raise it to 22 with:
10+220/(current weighted str)
Or we could make it have 20% less impact with:
12+(8*(normal str attribute))/(current weighted str)
To put the formula in the general form its:
(20*(percentage unimpacted by Str)) + ((20*(percentage impacted by str)*(normal str attribute)) / (current weighted str attribute)