Wahaha wrote:Siegurt wrote:Also note that it only fires if the spell you cast to trigger it hits (So in essence it's using the to hit roll of whatever attack spell you've used to cause it to fire)
No it doesn't.
You are correct, I just double checked and I misread one of the comments in the code without looking, it does fire even if you miss. (My perception from playing may be from when it didn't fire because it couldn't get LOS on the critter)
Wahaha wrote:Siegurt wrote:Math and theorycrafting
Alright how about this?
1. You use battlesphere, triggering it with magic dart and IMB in a real game
2. You use throw icicle in a real game
3. You realize that battlesphere is better
I just checked my morgue, and I've played 14 characters with battlesphere and 11 with throw icicle since .12 was made "stable", I didn't particularly find the battlesphere characters any easier to play than the throw icicle ones.
Since the *math* isn't wrong, if my statement is incorrect (About battlesphere not seeming overpowered) then it's because I'm starting with an incorrect premise or am using incorrect information to derive the math. Which is eminently possible, I'm human and make mistakes, particularly when I'm quickly scanning large batches of code for somewhat obscure information. (For instance the whole to hit thing))
What I can tell you *is* correct is the damage formulas, if something else about my premise doesn't track, how about you talk about what it is instead of dismissing all opposing points of view out of hand as coming from someone who doesn't know what they're talking about.
If your argument is "Battlesphere does too much damage for an automatic-hitting attack" that's a reasonable argument, it's not nearly as much damage in one hit as other level 4 spells, but spread out the way it is, it's usually more in total (In my example above 1 level 4 spell does 4x9 damage or 36 which is more than 1 hit from a throw icicle)
It does have some limitations which prevent it from being run-away above and beyond any other level 4 spell, notably that *speed* of damage done is valuable (in the "I'd like to kill that range 1 ogre before he squashes my fragile little spellcaster in one hit" kind of way) *and* the fact that AC applies to each portion of the damage done (Which makes it much less effective against high-AC creatures, if even 5 damage is subtracted from each hit throw icicle comes out ahead in the damage-per-cast contest, definitely a later game limitation though) and of course the fact that you can only have one at a time. I agree that the tactical considerations (don't fight in corridors) and possibility of it being destroyed are not really limitations in a typical game.
Having it duplicate the spells you cast would obviously make it much weaker at the low end, but so much more potent at the high end as to be over the top insane.
Having it lower it's damage per attack would have the same overall effect as lowering the base damage done against one target, although it would bring a little interesting tactical consideration for target selection in a target rich environment.
Having it potentially miss would help make it weaker (Although this is really just an alternate way of lowering it's average damage, I think it makes some degree of thematic sense)
Having it do what I thought it did (And only fire if you hit something) would be similar to having it miss with it's own roll, although it would let lower level conjurers use Magic Dart to drive it miss-less-ly which might be a good or potentially bad thing. Generally though once your spellpower is high enough you hit with pretty much all your spells.
If it moved at normal speed, the tactical considerations would be a larger limitation, since you'd constantly be finagling your position so your battlesphere could get LOS rather than having to move, I'm not sure if that would be tedious or interesting.
Another possibility would be that the more it's fired the larger chance of it simply malfunctioning and refusing to fire, this would make the limitation scale with spellpower (Since higher-powered spheres last longer, they'd be more unreliable as they got more use)