Dungeon Dilettante
Posts: 4
Joined: Wednesday, 26th June 2013, 20:56
Vault Warden Sealing and Vault:5
I had a recent game that produced a pretty nasty situation with this that I wanted to share.
Essentially, the first turn upon entering Vault:5 resulted in the stairs going up being sealed by a vault warden at the furthest possible corner in my LOS away from me.
Since I was completely surrounded by vault guardians, evoking a wand to deal with the warden (teleport, etc) was not an option as too many enemies were in my way.
I ended up pulling out all the stops to kill every vault guardian, however the noise from combat begun drawing in other enemies to deal with.
Eventually, (after killing tons of enemies, getting smited multiple times, etc etc) I managed to kill the warden while still standing on the stairs I needed to travel back up.
The stairs unlocked (hooray!) however during the turns required to travel back upstairs, another vault warden showed up (also at the edge of my LOS) and immediately sealed the stairs again.
Again, at this point I was surrounded by enemies and the vault warden was inaccessible to my melee character. (Hill Orc Bezerker)
Regrettably, I did not have any scrolls of blinking (which would have really saved my hide) but I was pretty shocked to encounter the whole situation to begin with. (The more you learn...)
In any case, I feel like Vault:5 was already an extremely dangerous area to take on at any level due to the mass of enemies and the speed at which they move - however the simple change of allowing stairs to be sealed has made this specific case (especially since the layout of the Vault:5 stairs is fixed and surrounded in such a way) exponentially more dangerous. (Particularly to melee characters who lack the ability to target a remote enemy without shooting through people)
Any thoughts?