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Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Suggestion: Autofight should pursue submerged spaces
Autofight does not approach submerged spaces (spaces with monsters in them that generally appear when you're next to them) or water spaces that have an invisible monster standing in them (showing a submerged tile, in Tiles).
Autotravel does not travel when submerged spaces (or said invisible monster in water tile) are visible.
I am of the opinion that Autofight should go after submerged spaces.
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In other news since I have your attention and a slightly related note: as of the v.13 build I am using, antennae detect monsters in deep water, but do not show the typical "invisible monster outline" on the appropriate deep water tile. Is this intentional?
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!