crate wrote:if your argument is "why would characters that cast a lot want to hit ... things with a weapon" then that's a different topic
Of course casters can and should hit fairly weak things with weapons to save their MPs, so having a good weapon and training the corresponding skill makes sense for that, and I'm sure being able to wield a better weapon with a shield helps. However, in a dangerous situation a caster probably has high int and lower str/dex, so using spells (or channel/run if out of MP) seems like it would be better against anything that can hit reasonably hard. Slime creatures are a good example--it seems unlikely that most casters could fight them in melee midgame even with a good 2-handed weapon and some skill investment; the slimes would merge and crush them. Normally I will have spells as a midgame caster that can deal with crowds: freezing/poisonous cloud, fireball, bolt of fire/cold/draining, lightning bolt, and/or summons, so I would hopefully not run out of MPs while fighting 4 slime creatures.
My point is I don't think casters benefit nearly as much as fighters from being able to wield a 2-handed weapon, plus stasis seems hurt casters more than fighters since they are squishier, so maybe formicid casters should get a different boost to compensate for this. Has anyone won a game with a formicid caster (besides transmuter/skald) yet? I couldn't find anything when I did a search for this. As far as enhancer staves, I did a search and I was wrong about their use--many good players are recommending using them on midgame casters well before having a level 9 spell online. However, I'm pretty sure they are one-handed weapons, so if anything this would be another reason to give formicid mages a buff.