Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Re: Implementation of a jump attack ability
gammafunk wrote:Yes, scaling attack power by evocations is a good thing to consider. One problem is that we don't want it to add too much additional damage, but giving 1% more per level of evocations for a single attack is perhaps too little. Either way, evocations skill will likely end up affecting the attack in some way beyond range.
Well, if the current set damage increase is 120% maxing at 127% is "around the same" which is why I selected it, I personally think that 152% damage (2%/evocation) might be a bit much, but you'd hit the higher bonuses earlier, perhaps a scaled down effect later (so it's better from 1-10 than it is from 11-27) would be more appropriate something like:
Would give a growth of 10% bonus damage at Evo 5, 15.85% bonus at Skill 10, 20% at skill 15, 23.22% at skill 20, 25.85% at skill 25, and would max out at 26.78% at Evo 27
You could give an effective skill level of 5 for mutation level 1, 15 for level 2, and 25 for level 3....