Spider Stomper
Posts: 233
Joined: Monday, 20th December 2010, 20:58
Getting rid of Fighting.
The fighting skill does 2 things in crawl as far as I can tell:
1. Gives characters more HP so non-casters have more HP then casters.
2. Makes using "off" weapon skills less painful.
Is there anything other then these 2 things that fighting does?
One is a pretty bad use of a skill. It encourages characters that have no intention of every fighting anything more threatening then a sewer rat to grind up fighting just to get a few more HP. Grinding is bad. A better way to give non-casters more HP then casters needs to be implemented.
Two is far more important. It makes no sense for a character that has spent 20 levels chopping things up with an ax to suddenly start fighting like a newbie just because they pick up a dagger. This feature needs to be preserved.
Here is my proposal:
1. Get rid of the fighting skill.
2. Increase the base hit points that all characters get for leveling.
3. Make skill levels in magic skills (spellcasting, fire magic, hexes...) give a penalty to HP.
4. Make a characters "skill" with a weapon equal the average of that weapons skill and the characters highest weapon skill.
This system completely gets rid of grinding. There are no stats to grind because there are no bonuses given out for high skills. At the same time it preserves both of the desired benefits of the fighting skill.
Opinions? Additions? Obvious problems?