dpeg wrote:zasvid: the original idea (don't know by whom) was that high-end weapons (executioner axe, the good swords etc.) use two skills, i.e. an additional skill besides their original weapon class.
Well, that sounds better. I'll track down this idea to add a few details that might accentuate its strengths while limiting its weaknesses (though, if I fail to track it down, here they are: * limit the number of melee skills that provide a bonus to HP so no-one will feel compelled to grind a weapon skill he doesn't need - perhaps 3 would be a good number (to gain the benefits of a two-skill weapon and UC) * weigh the HP bonus towards the later levels of weapon skilldom - e.g. levels 11-20 should provide more bonus HP total than levels 1-10 - this would offset maxing out weapon delay)
You are aware of the fact that casters are already switching?
Are they? I grind my HPs with my staff of magic/weapon of protection. Am I doing it wrong?
The idea is to increase the xp pool necessary for the full HP effect.
I am not sure that this strategy might ever bear fruit. Consider Diablo 2, which actually seems quite similar to DCSS in spirit (at least in the tactical dimension, DCSS is way better at being non-tedious). It even had roughly the same set of stats - Str, Dex, a stat for Magic and Vitality, which only provided hp. However, depending on the class, Vitality provied a varying amount of HPs - pure melee guys got twice as much hit points per Vitality point (which were limited) than pure casters and yet optimal play according to every strategy guide was to get your Str and Dex high enough to use your equipment and put everything else into Vitality, eschewing the Mana stat completely, because Hit Points are king, even if they are twice as expensive for casters. So, bumping up the price of HP for casters in Crawl might result in them just skipping the non-essential spells and schools and I'm not sure whether this is a goal (it might be good and differentiate spellcasters better - forcing them to make decisions such as "should I pick up Charms and Translocations, or Charms and HP skills, or Translocations and HP skills"; or it might make them less diverse, going for the most optimal school sets).