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Lava Orc comments
Posted:
Saturday, 1st June 2013, 22:32
by ElectricAlbatross
It seems the Lava Orc's 'heating up' mechanic is too easily gamed and manipulated: it's usually no trouble to retreat from a normal-speed monster until you're at full temperature, and usually worth it to do so for a difficult encounter.
Also, it's a problem that
- A single white-difficulty monster can keep increasing your temperature until it's at maximum, and
- The number of monsters or the difficulty of the monster beyond white has no effect on temperature change.
These two factors make the temperature mechanic work exactly the same for a single white-difficulty monster, a red-difficulty monster, a group of white-difficulty monsters, or even a group of red-difficulty monsters. In other words, temperature offers the same flat reward regardless of how much risk you're taking.
I suggest that temperature be capped according at least to the difficulty of the monsters you're fighting (white, yellow, or red) and to how many of each monster you're fighting. For example, fighting a single white monster should barely take you out of the slow-movement temperature range, a single yellow monster should take you to around rF++ level, and fighting a red monster should take you to full temperature. It should take maybe about three yellow monsters to get to full temperature, or a big group of white monsters.
Edit: I realized after writing this post that temperature rise is based on tension. I have no idea how that part of the game works, but perhaps a simpler change is to cap temperature based on tension instead.
Edit2: Also, a subtle information leak: whereas you are usually unable to see the HP of zombies, you can tell that they are low on health when your temperature stops dropping. Don't know if this is intended.
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 00:27
by snow
lava orc is like hill orc only better
i won one recently... was like hill orc only easier because of the automatic swiftness makes escaping from ogres and stuff easy. cold weakness isn't that bad cuz they have lots of hp.
aptitudes are too good imo, with the one i won i didn't even bother doing extra branches (like crypt or elf) and i already got my skills to 27... at least like a -1 or -2 to the defensive stats... because atm no reason to play hill orc cuz lava orc just is better.
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-1358-g20c23f8 (console) character file.
1561466 Sky2 the Axe Maniac (level 27, 277/277 HPs)
Began as a Lava Orc Fighter on June 1, 2013.
Was the Champion of Trog.
Escaped with the Orb
... and 3 runes!
The game lasted 02:14:18 (88917 turns).
Sky2 the Axe Maniac (Lava Orc Fighter) Turns: 88917, Time: 02:14:18
HP 277/277 AC 45 Str 30 XL: 27
MP 22/22 EV 22 Int 8 God: Trog [******]
Gold 6277 SH 57 Dex 18 Spells: 0 memorised, 26 levels left
Res.Fire : + . . See Invis. : + v - +9,+7 orc broad axe (elec)
Res.Cold : + + . Warding : . i - +0 ice dragon armour
Life Prot.: + . . Conserve : . A - +0 large shield of the Land of Plenty {Str
Res.Poison: + Res.Corr. : . S - +0 helmet
Res.Elec. : . Clarity : . F - +4 dragonskin cloak
Sust.Abil.: . . Spirit.Shd : . t - +2 pair of gloves
Res.Mut. : + Stasis : . K - +2 pair of boots
Res.Rott. : . Flight : . c - amulet of Acarudgh {rMut +Inv Dam+4}
Saprovore : + . . u - ring of see invisible
I - +6,+6 ring of slaying
@: stone skin, very slightly contaminated, hasted, very quick, quite resistant
to hostile enchantments, extremely unstealthy
A: breathe flames 1, conserve scrolls, saprovore 1, AC +1, Str -1, Dex +1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Breathe Fire, Evoke Invisibility
}: 3/15 runes: serpentine, barnacled, silver
You escaped.
You worshipped Trog.
Trog was exalted by your worship.
You were full.
You visited 9 branches of the dungeon, and saw 61 of its levels.
You visited the Abyss 1 time.
You also visited: Sewer, Ice Cave and Volcano.
You collected 12393 gold pieces.
You spent 6136 gold pieces at shops.
Inventory:
Hand weapons
e - a +3,+1 dwarven executioner's axe of flaming
v - a +9,+7 orcish broad axe of electrocution (weapon)
Armour
b - a +0 gold dragon hide
i - a +0 ice dragon armour (worn)
o - a +2 cloak of darkness
t - a +2 pair of gloves (worn)
A - the +0 large shield of the Land of Plenty (worn) {Str+2 Dex+4 Dam+6}
(You took it off an ogre mage on level 5 of the Vaults)
It affects your strength (+2).
It affects your dexterity (+4).
It affects your damage-dealing abilities (+6).
F - the +4 dragonskin cloak (worn)
(You took it off Tiamat on level 1 of the Realm of Zot)
K - a +2 pair of boots (worn)
O - a +0 cloak of magic resistance
S - a +0 helmet (worn)
Magical devices
a - a wand of hasting (4)
f - a wand of heal wounds (9)
h - a wand of teleportation (4)
x - a wand of digging (10)
H - a wand of teleportation (6)
Comestibles
d - 2 meat rations
g - a sausage
q - 6 apples
r - 4 royal jellies
z - 10 pears
C - a bread ration
M - 4 honeycombs
X - 13 strawberries
Scrolls
k - 14 scrolls of teleportation
l - 4 scrolls of blinking
n - 14 scrolls of remove curse
D - 5 scrolls of magic mapping
E - a scroll of holy word
L - 14 scrolls of identify
T - 11 scrolls of recharging
Jewellery
c - the amulet of Acarudgh (around neck) {rMut +Inv Dam+4}
(You took it off a greater naga on level 26 of the Dungeon)
[amulet of resist mutation]
It affects your damage-dealing abilities (+4).
It lets you turn invisible.
m - an uncursed amulet of warding
p - an uncursed ring of protection from fire
s - an uncursed ring of protection from magic
u - a ring of see invisible (right hand)
y - an uncursed amulet of resist mutation
G - an uncursed ring of poison resistance
I - a +6,+6 ring of slaying (left hand)
J - an uncursed amulet of resist corrosion
N - an uncursed ring of protection from cold
P - the amulet "Kavos Ryucze" {Gourm rF++ Dex+2 Stlth+}
(You took it off an ironheart preserver on level 5 of the Vaults)
[amulet of the gourmand]
It affects your dexterity (+2).
It greatly protects you from fire.
It makes you much more stealthy.
Q - an uncursed ring of flight
W - an uncursed amulet of clarity
Potions
j - a potion of restore abilities
w - 22 potions of curing
Orbs of Power
R - the Orb of Zot
Skills:
O Level 27 Fighting
O Level 27 Axes
O Level 27 Armour
* Level 16.4 Dodging
O Level 27 Shields
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (0/3) Orc:3 Lair (8/8) D:13 Shoals (5/5) Lair:4
Snake (5/5) Lair:6 Slime (0/6) Lair:7 Vaults (5/5) D:20
Blade (0/1) Vaults:4 Zot (5/5) D:27 Forest (1/5) Vaults:3
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:7: * D:10: /( D:24: [* Orc:4: !(![ Shoals:2: * Shoals:3: (
Shoals:4: !(/ Snake:1: / Vaults:1: * Vaults:4: /
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:23 D:25 D:27
Pandemonium: D:21 D:24* D:26
Ziggurat: D:13 (3280 gp)
Trove: D:12 (give 6 scrolls of blinking)
Annotations
D:7 exclusion: orc wizard
Lair:7 exclusion: downstairs
Innate Abilities, Weirdness & Mutations
You have stony skin.
You cover ground slowly.
Your flesh is heat resistant.
Your flesh is vulnerable to cold.
Your heat harms attackers.
You bathe your surroundings in blazing heat.
You are too hot to use scrolls or read books.
You are very good at protecting items from fire.
You can tolerate rotten meat.
You are partially covered in icy blue scales (AC +1).
You can breathe flames.
Your muscles are flexible, but weak (Str -1, Dex +1).
Message History
The red devil misses you.
An Orb Guardian comes into view.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: a - a wand of hasting (5)
Press: ? - help, Shift-Dir - straight line, f - you
You feel yourself speed up.
You are very lightly contaminated with residual magic.
This wand has 4 charges left. You block the rat's attack.
The red devil hops backward while attacking.
You block the red devil's attack.
A demonic crawler comes into view.
The demonic crawler gives a hideous shriek!
There is a staircase leading out of the dungeon here.
Your movements quicken.
You block the red devil's attack.
You have escaped!
## ##.###.## ########.......#
.###....^..# #........#.###.#
...#.####################.#.# #.#
####.[....................#.# #.#
#...######......######.#.# #.#
####......................### #.#
..##...##..##...X..##..##.# #.#
#.##..........s4..........# #.#
#.#############>o########## ##.#
#.##...##.(# #r##.#..##.#####...
.....>.....# #.##.#..##.........
...#.#.###.# #g##.#..##..####...
...#%#.###(####.##.#..##..# ##.#
..............)....#..##..# #.#
..........)....(..........# #.#
.#......##.####.##g#..##.## #.#
.#.#............##.#..##..## #.#
You could see an Orb Guardian, a demonic crawler, a red devil, a goblin and a
rat.
Vanquished Creatures
3 ancient liches (Zot:5)
3 orbs of fire (Zot:5)
Saint Roka (Orc:4)
A curse toe (Zot:1)
3 Killer Klowns (Zot:5)
10 golden dragons
2 electric golems (Zot:5)
Xtahua (Snake:5)
6 bone dragons
A Brimstone Fiend (D:4)
A lich (D:25)
17 tentacled monstrosities
Nikola (D:14)
23 Orb Guardians
A deep elf blademaster (D:25)
7 shadow dragons
A titan (D:25)
A kraken (Shoals:5)
Polyphemus (Shoals:3)
15 storm dragons
A sphinx (D:22)
Rupert (D:18)
Agnes (D:18)
Roxanne (Snake:3)
Frances (Snake:5)
6 draconian monks
Donald (Shoals:3)
2 ghost moths (Zot:2)
An iron dragon (D:26)
An azure jelly (D:26)
9 frost giants
A draconian knight (Zot:2)
Wiglaf (D:18)
5 draconian scorchers
11 fire giants
Louise (Vaults:1)
12 vault wardens
An orc warlord (Orc:2)
An angel (D:27)
2 draconian zealots
Gastronok (Orc:4)
59 stone giants
10 draconian annihilators
5 draconian shifters
9 grey draconians
A draconian caller (Zot:1)
12 green draconians
10 mottled draconians
Jorgrun (Snake:5)
15 greater nagas
4 eidola (D:18)
7 purple draconians
10 yellow draconians
2 green deaths
8 ettins
8 white draconians
8 pale draconians
9 red draconians
3 spriggan air magi
3 deep elf annihilators
7 black draconians
A vampire knight (D:26)
3 lorocyprocas
A storm dragon zombie (Vaults:2)
52 yaktaur captains
12 dragons
4 sirens
A siren (shapeshifter) (D:27)
10 ironheart preservers
A titan skeleton (Vaults:5)
A dragon (shapeshifter) (D:25)
27 vault guards
2 dancing weapons (D:25)
6 hydras
6 death cobs
8 great orbs of eyes
Erica (Orc:2)
Harold (Lair:2)
Josephine (D:14)
5 merfolk aquamancers (Shoals:5)
A ravenous item mimic (D:24)
A merfolk javelineer (Shoals:5)
13 ice dragons
An ice dragon (shapeshifter) (D:17)
14 ogre magi
6 deep troll shamans
8 deep troll earth magi
3 sphinx zombies
An alligator snapping turtle (Shoals:2)
5 anacondas
2 rakshasas (D:25)
2 vampire magi (D:18)
2 sphinx skeletons
4 merfolk impalers (Shoals:5)
3 frost giant zombies
A thrashing horror (Abyss:1)
A tengu warrior (Vaults:3)
7 stone giant zombies
Urug (Orc:2)
23 deep trolls
Nergalle (Lair:2)
6 death yaks
9 very ugly things
3 iron golems
A deep troll (shapeshifter) (D:25)
5 plague shamblers
30 centaur warriors
13 stone giant skeletons
A jiangshi (Zot:1)
3 frost giant skeletons
3 fire giant skeletons
A catoblepas (Shoals:3)
Erolcha (Orc:2)
4 sun demons
3 deep elf knights
The ghost of pubby the Conjurer, an experienced OgCj of Ashenzari (D:7)
6 hell knights
12 skeletal warriors
5 iron trolls
A death drake (Zot:1)
10 unseen horrors
A giant orange brain (Zot:3)
2 ice devils
10 naga warriors
A shadow demon (Zot:1)
11 sea snakes
12 ironbrand convokers
31 orc knights
2 lindwurms (shapeshifter)
An iron troll zombie (D:18)
2 paladins (D:27)
A centaur zombie (D:18)
A guardian serpent (shapeshifter) (D:15)
A swamp dragon (shapeshifter) (D:27)
A harpy (shapeshifter) (Vaults:3)
A faun (shapeshifter) (Vaults:5)
5 flayed ghosts
A wizard (D:25)
5 giant amoebae
11 hill giants
A lindwurm (Volcano)
A hill giant (shapeshifter) (Vaults:2)
2 harpy zombies
An oklob plant (Shoals:5)
25 harpies
19 guardian serpents
8 orc sorcerers
2 iron troll skeletons
A crystal golem (D:25)
17 moths of wrath
2 hydra zombies
3 phantasmal warriors
5 necromancers
A wolf spider (shapeshifter) (D:25)
9 griffons
4 sixfirhies
7 vault sentinels
A cyclops (shapeshifter) (Vaults:5)
An eye of devastation (D:18)
5 red wasps
10 spiny worms
Maurice (Orc:1)
19 cyclopes
A hydra skeleton (D:14)
8 spiny frogs
2 red wasp zombies (D:18)
3 fire crabs
A shining eye (D:24)
5 ettin zombies
An ice dragon zombie (D:18)
5 wolf spiders
An elephant slug (Lair:7)
A dragon zombie (D:15)
2 stone giant simulacra
An elephant (shapeshifter) (Vaults:5)
25 black mambas
A dragon skeleton (D:17)
3 ice dragon skeletons
4 orange demons
64 slime creatures
A slime creature (shapeshifter) (Vaults:5)
2 yaktaurs (shapeshifter)
14 elephants (Lair:6)
A tormentor (D:24)
9 hellwings
2 griffon skeletons (D:18)
3 hill giant zombies
3 ettin skeletons
An efreet (D:27)
63 yaktaurs
2 iron devils
8 komodo dragons
135 ugly things
8 mermaids
24 naga magi
2 hill giant skeletons
16 polar bears
A queen bee (shapeshifter) (D:23)
The ghost of morik the Chopper, an average LOBe of Trog (D:6)
3 demonic crawlers
3 spriggans
Prince Ribbit (D:9)
5 smoke demons
20 trolls
12 snapping turtles
2 blue devils
2 deep troll zombies
A red devil (D:23)
A baby alligator (shapeshifter) (Vaults:1)
34 two-headed ogres
A blink frog (shapeshifter) (Vaults:5)
2 deep troll skeletons
2 fire vortices (Volcano)
9 blink frogs
A jumping spider (shapeshifter) (D:25)
9 basilisks
A brown ooze (shapeshifter) (Vaults:5)
10 grizzly bears
3 wyverns
7 water elementals
An orb spider (shapeshifter) (Vaults:4)
A jumping spider (Vaults:1)
4 flying skulls
3 sharks
36 merfolk
2 deep elf conjurers
4 shadows
49 yaks
2 toenail golems (Volcano)
A golden eye (shapeshifter) (Vaults:3)
3 wraiths
4 fire elementals (Volcano)
A hog (shapeshifter) (D:17)
Eustachio (D:7)
A hell beast (D:1)
2 hungry ghosts
5 vampires
2 metal gargoyles (D:25)
Grum (D:13)
A redback (shapeshifter) (Vaults:5)
27 war dogs
3 trapdoor spiders
7 redbacks
3 steam dragons
11 hippogriffs
5 fire drakes
2 neqoxecs
13 manticores
3 chaos spawn
A war dog (shapeshifter) (D:24)
2 molten gargoyles (Volcano)
2 rock worms
12 boulder beetles
18 vampire mosquitoes
A ynoxinul (D:25)
2 soldier ants
Edmund (D:6)
A small abomination (Abyss:1)
4 yaktaur zombies
4 deep elf fighters
9 mottled dragons
A giant slug zombie (Vaults:1)
2 yaktaur skeletons
10 freezing wraiths
A cyclops zombie (D:13)
A manticore zombie (D:13)
A wyvern zombie (D:7)
A deep elf priest (Vaults:1)
Purgy (Sewer)
4 ice beasts
A swamp drake (Zot:1)
A yak zombie (D:14)
6 black bears
A swamp drake (shapeshifter) (D:25)
3 sky beasts
A cyclops skeleton (D:15)
2 yellow wasps
5 boulder beetle zombies
46 ogres
A tengu (Vaults:3)
80 orc warriors
53 centaurs
80 nagas
3 phantoms
A crocodile (shapeshifter) (Vaults:4)
5 boring beetles
3 rotting devils
2 yaktaur simulacra
10 wargs
13 crocodiles
3 deep elf magi
Duvessa (D:7)
6 giant goldfish (D:13)
25 giant frogs
2 big kobolds
A yak skeleton (D:14)
14 wolves
A yellow wasp zombie (D:11)
34 water moccasins
7 giant slugs
9 agate snails
2 brain worms
Blork the orc (Orc:1)
A centaur skeleton (D:10)
6 killer bees (D:7)
5 eyes of draining
A yak simulacrum (D:14)
6 wights
3 jellyfish
2 sky beast zombies
2 eyes of draining (shapeshifter)
A pulsating lump (shapeshifter) (D:25)
A big kobold zombie (D:8)
An electric eel (D:17)
4 goliath beetles
A mottled dragon zombie (D:17)
5 crimson imps
Dowan (D:7)
A mottled dragon skeleton (D:12)
7 hounds
Crazy Yiuf (D:7)
8 iguanas
30 orc priests
A quasit (D:22)
An iron imp (D:24)
4 deep elf soldiers
39 orc wizards
7 big fish
A scorpion (D:6)
A sheep (shapeshifter) (Vaults:5)
5 worker ants
7 jellies
11 sheep
4 porcupines
11 boggarts
2 mummies
An elf zombie (D:22)
50 adders
2 giant mites
A scorpion zombie (D:10)
6 giant centipedes
67 green rats
An inept item mimic (Sewer)
4 worms
3 grey rats
A bat zombie (D:6)
8 giant geckos
4 oozes
222 orcs
5 ball pythons
30 bats
6 giant cockroaches
17 goblins
19 hobgoblins
10 jackals
10 quokkas
2 spectral orcs (Lair:2)
11 giant newts
A goblin zombie (D:5)
A hobgoblin skeleton (D:4)
14 illusory rakshasas
29 kobolds
An orc skeleton (D:9)
5 orc zombies
23 rats
A rat skeleton (D:4)
3 ballistomycetes (D:14)
A butterfly (D:6)
14 plants
15 tentacles
2979 creatures vanquished.
Vanquished Creatures (collateral kills)
Tiamat (Zot:1)
A player illusion (Shoals:4)
Aizul (Snake:4)
Ilsuiw (Shoals:5)
4 greater nagas
A purple draconian (Zot:1)
A mottled draconian (Zot:1)
A red draconian (D:27)
An orc knight (D:18)
4 guardian serpents
A yaktaur (D:27)
2 snapping turtles
4 water elementals (Shoals:5)
An orc warrior (D:18)
An ogre (D:18)
A centaur (Shoals:4)
5 nagas (Snake:5)
31 creatures vanquished.
Vanquished Creatures (others)
A fire giant (D:27)
A deep troll (Snake:5)
A naga warrior (Snake:5)
2 hill giants
A yaktaur (D:27)
2 trolls (Snake:5)
A two-headed ogre (D:25)
2 fire drakes (Zot:1)
A deep elf fighter (D:23)
A mottled dragon (D:26)
2 ogres (D:24)
A deep elf mage (D:22)
An orc priest (D:7)
2 orc wizards (D:7)
2 adders
A giant centipede (D:13)
2 orcs
3 giant spores (D:14)
2 illusory rakshasas (D:25)
6 plants
9 tentacles
346 tentacle segments
390 creatures vanquished.
Grand Total: 3400 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Sky2, the Lava Orc Fighter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0
346 | D:1 | Reached XP level 2. HP: 26/26 MP: 1/1
555 | D:1 | Reached skill level 4 in Axes
865 | D:2 | Found a burning altar of Makhleb.
880 | D:2 | Reached XP level 3. HP: 26/33 MP: 2/2
1142 | D:2 | Found an ancient bone altar of Kikubaaqudgha.
1413 | D:2 | Reached skill level 5 in Axes
1537 | D:2 | Reached XP level 4. HP: 33/39 MP: 3/3
1723 | D:3 | Reached skill level 6 in Axes
1994 | D:2 | Reached XP level 5. HP: 17/46 MP: 4/4
2805 | D:3 | Reached skill level 7 in Axes
3065 | D:4 | Found a staircase to the Ecumenical Temple.
3075 | Temple | Entered the Ecumenical Temple
3157 | Temple | Became a worshipper of Trog the Wrathful
3380 | D:4 | Found a glowing drain.
3402 | Sewer | Entered a sewer
3440 | Sewer | Noticed Purgy
3455 | Sewer | Killed Purgy
3455 | Sewer | Reached skill level 8 in Axes
3455 | Sewer | Reached XP level 6. HP: 35/53 MP: 5/5
3648 | Sewer | Acquired Trog's first power
3954 | D:4 | Noticed an ogre
3960 | D:4 | Killed an ogre
4002 | D:5 | Entered Level 5 of the Dungeon
4017 | D:5 | Found a sparkling altar of Nemelex Xobeh.
4020 | D:5 | Found a white marble altar of Elyvilon.
4042 | D:5 | Reached XP level 7. HP: 50/59 MP: 6/6
4098 | D:5 | Reached skill level 9 in Axes
4271 | D:5 | Reached skill level 5 in Fighting
4758 | D:5 | Paralysed by a potion of paralysis for 4 turns
4970 | D:6 | Noticed morik's ghost (average LOBe)
4986 | D:6 | Killed morik's ghost
4986 | D:6 | Reached skill level 10 in Axes
4986 | D:6 | Reached XP level 8. HP: 54/68 MP: 7/7
5133 | D:6 | Noticed a hill giant
5286 | D:6 | Found a shimmering altar of Xom.
5354 | D:6 | Noticed Edmund
5370 | D:6 | Killed Edmund
5453 | D:6 | Reached skill level 11 in Axes
5499 | D:6 | Acquired Trog's second power
6570 | D:7 | Noticed Dowan
6571 | D:7 | Noticed Duvessa
6579 | D:7 | Reached XP level 9. HP: 77/77 MP: 8/8
6580 | D:7 | Killed Duvessa
6585 | D:7 | Killed Dowan
6585 | D:7 | Reached skill level 12 in Axes
6681 | D:7 | Found a deep blue altar of Sif Muna.
6700 | D:7 | Noticed Eustachio
6712 | D:7 | Killed Eustachio
6896 | D:7 | Noticed pubby's ghost (experienced OgCj)
6907 | D:7 | Reached XP level 8. HP: 97/105 MP: 7/7
6911 | D:7 | Killed pubby's ghost
6911 | D:7 | Reached XP level 9. HP: 78/78 MP: 8/8
6984 | D:7 | Reached skill level 13 in Axes
7318 | D:7 | Acquired Trog's third power
7399 | D:7 | Found a staircase to the Orcish Mines.
7685 | D:7 | Found Suac's Assorted Antiques.
7694 | D:7 | Bought a scroll of blinking for 143 gold pieces
7694 | D:7 | Bought a scroll labeled QOGIOGR IDOD for 26 gold pieces
7694 | D:7 | Bought a pair of gloves for 31 gold pieces
7694 | D:7 | Bought a scroll labeled FRYKHL CHANULEU for 26 gold pieces
7694 | D:7 | Bought a scroll of identify for 52 gold pieces
7770 | D:7 | Noticed Crazy Yiuf
7775 | D:7 | Killed Crazy Yiuf
8611 | D:8 | Found a blossoming altar of Fedhas.
8851 | D:8 | Reached skill level 14 in Axes
9085 | D:9 | Reached XP level 10. HP: 72/88 MP: 9/9
9109 | D:9 | Found a blossoming altar of Fedhas.
9198 | D:9 | Noticed a dragon
9204 | D:9 | Reached skill level 10 in Fighting
9218 | D:9 | Killed a dragon
9218 | D:9 | Reached skill level 15 in Axes
9635 | D:9 | Noticed Prince Ribbit
9950 | D:9 | Noticed a cyclops
9965 | D:9 | Killed a cyclops
10160 | D:10 | Entered Level 10 of the Dungeon
10160 | D:10 | Noticed an unseen horror
10173 | D:10 | Killed an unseen horror
10173 | D:10 | Reached skill level 16 in Axes
10314 | D:10 | Found Eturer's Antique Weapon Boutique.
10421 | D:9 | Killed Prince Ribbit
10691 | D:10 | Found Yhainem's Magical Wand Boutique.
10763 | D:10 | Reached XP level 11. HP: 70/96 MP: 10/10
11002 | D:10 | Found Smodipt's Food Boutique.
11245 | D:11 | Received a gift from Trog
11287 | D:11 | Reached skill level 17 in Axes
11784 | D:11 | Reached skill level 18 in Axes
11941 | D:12 | Noticed a hill giant
11952 | D:12 | Killed a hill giant
12006 | D:12 | Noticed a centaur warrior
12015 | D:12 | Killed a centaur warrior
12015 | D:12 | Reached skill level 19 in Axes
12200 | D:12 | Noticed a five-headed hydra
12209 | D:12 | Killed an eight-headed hydra
12209 | D:12 | Reached skill level 20 in Axes
12371 | D:12 | Found a portal to a secret trove of treasure.
12432 | D:12 | Noticed an unseen horror
12440 | D:12 | Killed an unseen horror
12440 | D:12 | Reached skill level 21 in Axes
12991 | D:13 | Found a staircase to the Lair.
13173 | D:13 | Noticed an angel
13174 | D:13 | Found a gateway to a ziggurat.
13270 | D:13 | Reached XP level 12. HP: 98/105 MP: 2/11
13623 | D:13 | Reached skill level 22 in Axes
13690 | D:13 | Paralysed by a red wasp for 2 turns
13696 | D:13 | Paralysed by a red wasp for 2 turns
13737 | D:13 | HP: 5/105 [poisoned by a red wasp]
13738 | D:13 | Noticed a fire giant
14117 | D:13 | Found an iron altar of Okawaru.
14241 | D:13 | Noticed Grum
14262 | D:13 | Killed Grum
14527 | D:13 | Noticed a yaktaur captain
14540 | D:13 | Killed a yaktaur captain
14780 | Lair:1 | Entered Level 1 of the Lair of Beasts
15020 | Lair:1 | Found a dark tunnel.
15029 | Volcano | Entered a volcano
15043 | Volcano | Reached skill level 23 in Axes
15790 | Lair:1 | Paralysed by you for 7 turns
15909 | Lair:2 | Noticed Harold
15918 | Lair:2 | Killed Harold
15972 | Lair:2 | Received a gift from Trog
16048 | Lair:2 | Noticed a four-headed hydra
16057 | Lair:2 | Killed an eight-headed hydra
16255 | Lair:2 | Noticed Nergalle
16267 | Lair:2 | Killed Nergalle
16530 | Lair:2 | Reached XP level 13. HP: 114/116 MP: 4/12
16746 | Lair:3 | Reached skill level 24 in Axes
17064 | Lair:4 | Found a staircase to the Shoals.
17409 | Lair:4 | Found a bloodstained altar of Trog.
17742 | Lair:3 | Reached XP level 14. HP: 125/125 MP: 4/13
18034 | D:10 | Bought a bread ration for 52 gold pieces
18034 | D:10 | Bought a slice of pizza for 23 gold pieces
18034 | D:10 | Bought a pear for 10 gold pieces
18034 | D:10 | Bought a bread ration for 52 gold pieces
18034 | D:10 | Bought a choko for 5 gold pieces
18034 | D:10 | Bought a royal jelly for 156 gold pieces
18034 | D:10 | Bought an apple for 10 gold pieces
18844 | Lair:5 | Received a gift from Trog
19565 | Lair:5 | Reached skill level 5 in Shields
19724 | Lair:5 | Identified a scroll of acquirement
20213 | Lair:6 | Found a staircase to the Snake Pit.
20380 | Lair:6 | Received a gift from Trog
20776 | Lair:6 | Found a frozen archway.
20881 | IceCv | Entered an ice cave
20987 | IceCv | Reached skill level 10 in Shields
21226 | Lair:7 | Found a staircase to the Slime Pits.
21300 | Lair:7 | Received a gift from Trog
21540 | Lair:7 | Reached XP level 15. HP: 127/134 MP: 4/14
21824 | Lair:7 | Gained mutation: You can breathe flames. [potion of beneficial mutation]
21825 | Lair:7 | Gained mutation: Your muscles are flexible, but weak (Str -1, Dex +1). [potion of beneficial mutation]
21849 | Lair:8 | Entered Level 8 of the Lair of Beasts
22131 | Lair:8 | Received a gift from Trog
23903 | Orc:1 | Entered Level 1 of the Orcish Mines
23926 | Orc:1 | Noticed Maurice
23934 | Orc:1 | Killed Maurice
23934 | Orc:1 | Received a gift from Trog
24075 | Orc:2 | Noticed Urug
24081 | Orc:2 | Killed Urug
24140 | Orc:2 | Noticed Erolcha
24152 | Orc:2 | Killed Erolcha
24152 | Orc:2 | Reached skill level 10 in Armour
24282 | Orc:2 | Found a roughly hewn altar of Beogh.
24357 | Orc:2 | Noticed Erica
24364 | Orc:2 | Killed Erica
24632 | Orc:1 | Found a radiant altar of Vehumet.
24744 | Orc:1 | Noticed Blork the orc
24748 | Orc:1 | Killed Blork the orc
25108 | Orc:3 | Noticed an orc warlord
25206 | Orc:2 | Killed an orc warlord
25206 | Orc:2 | Reached skill level 15 in Fighting
25296 | Orc:3 | Received a gift from Trog
25314 | Orc:3 | Found a roughly hewn altar of Beogh.
25338 | Orc:3 | Found an iron altar of Okawaru.
25590 | Orc:4 | Entered Level 4 of the Orcish Mines
25590 | Orc:4 | Noticed Gastronok
25604 | Orc:4 | Killed Gastronok
25824 | Orc:3 | Found a staircase to the Elven Halls.
26158 | Orc:4 | Reached skill level 25 in Axes
26161 | Orc:4 | Received a gift from Trog
26177 | Orc:4 | Found a shimmering altar of Xom.
26214 | Orc:4 | Found a roughly hewn altar of Beogh.
26214 | Orc:4 | Found Psuciop's Distillery.
26225 | Orc:4 | Bought a potion of curing for 28 gold pieces
26294 | Orc:4 | Found a roughly hewn altar of Beogh.
26500 | Orc:4 | Found a roughly hewn altar of Beogh.
26503 | Orc:4 | Found Hanup's Distillery.
26533 | Orc:4 | Bought a potion of slowing for 14 gold pieces
26533 | Orc:4 | Bought a potion of strong poison for 28 gold pieces
26533 | Orc:4 | Bought a potion of heal wounds for 42 gold pieces
26533 | Orc:4 | Bought a potion of heal wounds for 42 gold pieces
26804 | Orc:4 | Noticed Saint Roka
27443 | Orc:4 | Killed Saint Roka
27697 | Orc:4 | Received a gift from Trog
27786 | Orc:4 | Found Afuf's Antique Armour Emporium.
27786 | Orc:4 | Found a roughly hewn altar of Beogh.
27788 | Orc:4 | Found Chiufoadgh's Antique Weapon Shoppe.
28105 | D:14 | Entered Level 14 of the Dungeon
28130 | D:14 | Noticed Nikola
28140 | D:14 | Killed Nikola
28437 | D:14 | Reached XP level 16. HP: 144/144 MP: 5/15
28978 | D:14 | Noticed Josephine
28994 | D:14 | Killed Josephine
29423 | D:15 | Entered Level 15 of the Dungeon
29523 | D:15 | Noticed an ettin
29531 | D:15 | Killed an ettin
29531 | D:15 | Received a gift from Trog
29740 | D:15 | Found an iron altar of Okawaru.
30136 | D:16 | Found an iron altar of Okawaru.
30963 | Snake:1 | Entered Level 1 of the Snake Pit
31160 | Snake:1 | Found Jutob's Magical Wand Boutique.
31275 | Snake:1 | Reached skill level 26 in Axes
31975 | Snake:2 | Received a gift from Trog
32642 | Snake:3 | Noticed Roxanne
32659 | Snake:3 | Killed Roxanne
32733 | Snake:3 | Found a radiant altar of Vehumet.
32889 | Snake:3 | Reached skill level 15 in Shields
33302 | Snake:4 | Received a gift from Trog
33334 | Snake:4 | Noticed Aizul
33339 | Snake:4 | Killed Aizul
33736 | Snake:4 | Reached XP level 17. HP: 154/154 MP: 5/16
34067 | Snake:5 | Entered Level 5 of the Snake Pit
34081 | Snake:5 | Noticed Xtahua
34178 | Snake:5 | Killed Xtahua
34383 | Snake:5 | Noticed Jorgrun
34395 | Snake:5 | Killed Jorgrun
34882 | Snake:5 | Noticed Frances
34888 | Snake:5 | Killed Frances
34888 | Snake:5 | Reached skill level 27 in Axes
36026 | Snake:5 | Received a gift from Trog
36697 | Snake:5 | Got a serpentine rune of Zot
36875 | Snake:1 | Reached XP level 18. HP: 163/163 MP: 17/17
37645 | D:16 | Received a gift from Trog
37976 | D:18 | Noticed Wiglaf
39511 | D:17 | Received a gift from Trog
39514 | D:17 | Got a twisted war axe {god gift}
39525 | D:16 | Identified the war axe of Ypuetawu {god gift, freeze, -Cast Str+2} (Trog gifted it to you on level 17 of the Dungeon)
40183 | D:18 | Noticed Rupert
40184 | D:18 | Paralysed by Rupert for 7 turns
40201 | D:18 | Killed Rupert
40675 | D:18 | Received a gift from Trog
40691 | D:18 | Killed Wiglaf
40996 | D:18 | Noticed Agnes
41005 | D:18 | Killed Agnes
42877 | D:18 | Reached XP level 19. HP: 177/177 MP: 18/18
43867 | D:20 | Entered Level 20 of the Dungeon
44078 | D:20 | Found an iron altar of Okawaru.
44136 | D:20 | Received a gift from Trog
44167 | D:20 | Found a staircase to the Vaults.
44718 | Vaults:1 | Entered Level 1 of the Vaults
44808 | Vaults:1 | Noticed Louise
44816 | Vaults:1 | Killed Louise
45697 | Vaults:1 | Received a gift from Trog
46048 | Vaults:1 | Received a gift from Trog
46197 | Vaults:1 | Reached XP level 20. HP: 171/189 MP: 18/18
46245 | Vaults:1 | Found Onkir's Assorted Antiques.
46253 | Vaults:1 | Bought a scroll of recharging for 203 gold pieces
46253 | Vaults:1 | Bought 2 scrolls of enchant weapon II for 407 gold pieces
46253 | Vaults:1 | Bought a scroll of teleportation for 111 gold pieces
46617 | Vaults:1 | Noticed a tentacled monstrosity
46631 | Vaults:1 | Killed a tentacled monstrosity
47344 | D:21 | Found a gateway to Hell.
47456 | D:21 | Received a gift from Trog
48062 | D:21 | Found a one-way gate leading to the halls of Pandemonium.
48072 | D:21 | Found a glowing silver altar of Zin.
48277 | D:22 | Received a gift from Trog
48607 | D:22 | Found a flickering gateway to a bazaar.
48618 | D:22 | Found a shimmering altar of Xom.
48927 | D:23 | Found a one-way gate to the infinite horrors of the Abyss.
49303 | D:23 | Reached XP level 21. HP: 172/200 MP: 19/19
49337 | D:23 | Received a gift from Trog
50677 | D:24 | Found Tuyn's Armour Boutique.
51244 | D:24 | Found a flickering gateway to a bazaar.
51345 | D:24 | Found Odaesida's Assorted Antiques.
51355 | D:24 | Bought a scroll of enchant weapon I for 247 gold pieces
51355 | D:24 | Bought a potion of curing for 90 gold pieces
51355 | D:24 | Bought a scroll of teleportation for 135 gold pieces
51356 | D:24 | Bought a scroll of identify for 90 gold pieces
51498 | D:25 | Entered Level 25 of the Dungeon
52070 | D:25 | Received a gift from Trog
53391 | D:25 | Paralysed by an ogre mage for 2 turns
53494 | D:25 | Noticed a lich
53505 | D:25 | Killed a lich
53515 | D:25 | Reached skill level 15 in Armour
54234 | D:25 | Reached XP level 22. HP: 133/212 MP: 20/20
55248 | D:10 | Bought a wand of hasting (5) for 810 gold pieces
55248 | D:10 | Bought a wand of teleportation (5) for 405 gold pieces
55864 | D:25 | Received a gift from Trog
58124 | D:27 | Entered Level 27 of the Dungeon
58218 | D:27 | Received a gift from Trog
58268 | D:27 | Noticed a golden dragon
58276 | D:27 | Killed a golden dragon
58768 | D:27 | Reached XP level 23. HP: 225/225 MP: 20/20
59254 | D:26 | Noticed a bone dragon
59290 | D:27 | Killed a bone dragon
60019 | D:26 | Got a twitching steel amulet
61143 | D:27 | Received a gift from Trog
62438 | Vaults:2 | Cast into the Abyss (naga)
62449 | Abyss:1 | Identified the amulet of Acarudgh {rMut +Inv Dam+4} (You took it off a greater naga on level 26 of the Dungeon)
62602 | Vaults:2 | Escaped the Abyss
63503 | Vaults:2 | Found a flickering gateway to a bazaar.
63536 | Vaults:2 | Received a gift from Trog
63542 | Vaults:2 | Reached XP level 24. HP: 237/237 MP: 21/21
64644 | Vaults:2 | Received a gift from Trog
65342 | Vaults:3 | Found a staircase to the Enchanted Forest.
65539 | Vaults:3 | Received a gift from Trog
66283 | Forest:1 | Entered Level 1 of the Enchanted Forest
66745 | Vaults:4 | Received a gift from Trog
68899 | Vaults:4 | Found a staircase to the Hall of Blades.
68906 | Vaults:4 | Reached XP level 25. HP: 253/253 MP: 21/21
68908 | Vaults:4 | Received a gift from Trog
68934 | Vaults:4 | Paralysed by a great orb of eyes for 7 turns
69542 | Vaults:4 | Found Plunny's Magical Wand Boutique.
69548 | Vaults:4 | Bought a wand of heal wounds (6) for 900 gold pieces
69549 | Vaults:4 | Bought a wand of teleportation (2) for 270 gold pieces
70019 | Vaults:5 | Entered Level 5 of the Vaults
70548 | Vaults:5 | Received a gift from Trog
71349 | Vaults:5 | Reached skill level 27 in Fighting
72214 | Vaults:5 | Got a brightly glowing brass amulet
72718 | Vaults:5 | Reached skill level 27 in Shields
73018 | Vaults:5 | Identified the amulet "Kavos Ryucze" {Gourm rF++ Dex+2 Stlth+} (You took it off an ironheart preserver on level 5 of the Vaults)
73106 | Vaults:5 | Received a gift from Trog
73349 | Vaults:5 | Noticed a golden dragon
73372 | Vaults:5 | Killed a golden dragon
73372 | Vaults:5 | Reached XP level 26. HP: 267/267 MP: 22/22
73966 | Vaults:5 | Got a silver rune of Zot
73972 | Vaults:5 | Got a warped large shield
73988 | Vaults:5 | Identified the +0 large shield of the Land of Plenty {Str+2 Dex+4 Dam+6} (You took it off an ogre mage on level 5 of the Vaults)
74386 | Shoals:1 | Entered Level 1 of the Shoals
75188 | Shoals:2 | Received a gift from Trog
75316 | Shoals:2 | Found Kabuug's General Store.
75332 | Shoals:2 | Bought a scroll of enchant weapon II for 82 gold pieces
75332 | Shoals:2 | Bought a scroll of recharging for 82 gold pieces
75332 | Shoals:2 | Bought an apple for 12 gold pieces
76422 | Shoals:3 | Noticed Polyphemus
76442 | Shoals:3 | Killed Polyphemus
76507 | Shoals:3 | Noticed Donald
76509 | Shoals:3 | Found Shrilyimo's Weapon Emporium.
76516 | Shoals:3 | Killed Donald
76892 | Shoals:4 | Noticed Mara
76895 | Shoals:4 | Noticed Sky2's illusion
76965 | Shoals:4 | Noticed Sky2's illusion
76982 | Shoals:4 | Killed Sky2's illusion
77288 | Shoals:4 | Found Zahuledd's Magical Wand Shoppe.
77303 | Shoals:4 | Bought a wand of teleportation (1) for 285 gold pieces
77303 | Shoals:4 | Bought a wand of teleportation (6) for 570 gold pieces
77342 | Shoals:4 | Found Voun's Weapon Shop.
77403 | Shoals:4 | Found Xutwoipric's Distillery.
77411 | Shoals:4 | Bought a potion of beneficial mutation for 595 gold pieces
77411 | Shoals:4 | Bought a potion of curing for 34 gold pieces
77411 | Shoals:4 | Bought a potion of curing for 34 gold pieces
77411 | Shoals:4 | Bought a potion of curing for 34 gold pieces
77412 | Shoals:4 | Gained mutation: You are partially covered in icy blue scales (AC +1). [potion of beneficial mutation]
77522 | Shoals:4 | Noticed Sky2's illusion
77525 | Shoals:5 | Entered Level 5 of the Shoals
77530 | Shoals:5 | Received a gift from Trog
77602 | Shoals:5 | Noticed Ilsuiw
77629 | Shoals:5 | Killed Ilsuiw
77834 | Shoals:5 | Got a brightly glowing platinum ring
78140 | Shoals:5 | Got a barnacled rune of Zot
78551 | Lair:2 | Identified the ring of Shreit {Fire Dex+3} (You found it on level 5 of the Shoals)
78989 | Zot:1 | Entered Level 1 of the Realm of Zot
79165 | Zot:1 | Noticed a golden dragon
79180 | Zot:1 | Killed a golden dragon
79378 | Zot:1 | Noticed a curse toe
79398 | Zot:1 | Killed a curse toe
79649 | Zot:1 | Reached XP level 27. HP: 277/277 MP: 22/22
80070 | Zot:2 | Noticed Tiamat
80172 | Zot:2 | Received a gift from Trog
80786 | Zot:1 | Killed Tiamat
81910 | Zot:2 | Received a gift from Trog
83585 | Zot:4 | Reached skill level 1 in Dodging
84216 | Zot:4 | Reached skill level 5 in Dodging
84996 | Zot:4 | Received a gift from Trog
85454 | Zot:5 | Entered Level 5 of the Realm of Zot
86310 | Zot:5 | Noticed an orb of fire
86314 | Zot:5 | Reached skill level 10 in Dodging
86324 | Zot:5 | Killed an orb of fire
86372 | Zot:5 | Noticed an ancient lich
86379 | Zot:5 | Killed an ancient lich
86492 | Zot:5 | Noticed an orb of fire
86505 | Zot:5 | Killed an orb of fire
86901 | Zot:5 | Noticed an ancient lich
86908 | Zot:5 | Killed an ancient lich
87000 | Zot:5 | Noticed an ancient lich
87017 | Zot:5 | Killed an ancient lich
87374 | Zot:5 | Reached skill level 27 in Armour
87407 | Zot:5 | Noticed a Killer Klown
87421 | Zot:5 | Killed a Killer Klown
87441 | Zot:5 | Noticed an orb of fire
87448 | Zot:5 | Noticed a Killer Klown
87461 | Zot:5 | Killed an orb of fire
87467 | Zot:5 | Killed a Killer Klown
87598 | Zot:5 | Noticed a Killer Klown
87617 | Zot:5 | Killed a Killer Klown
87651 | Zot:5 | Received a gift from Trog
87793 | Zot:5 | Reached skill level 15 in Dodging
87976 | Zot:5 | Got the Orb of Zot
88524 | D:15 | Noticed Pruggon the pandemonium lord
88579 | D:14 | Noticed Mirchot the pandemonium lord
88917 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Hand axe | 178 | 257 | 427 | | | | | | || 862
War axe | | | 56 | 184 | | | | | || 240
Battleaxe | | | | 373 | | | | | || 373
Executioner's axe | | | | 59 | 136 | | | | || 195
Broad axe | | | | | 959 | 1464 | 1267 | 1165 | 1979 || 6834
Invok: Berserk | | 1 | 18 | 14 | 17 | 32 | 28 | 22 | 36 || 168
Brothers in Arms | | | | | 1 | 8 | 1 | 1 | 3 || 14
Trog's Hand | | | | | | | 1 | 1 | 1 || 3
Evoke: Wand | | 1 | 5 | 15 | 10 | 3 | 2 | 4 | 3 || 43
Use: Scroll | | | 17 | 14 | 16 | 12 | 4 | 21 | 18 || 102
Potion | | | 5 | 2 | 4 | 4 | 1 | 3 | 6 || 25
Stab: Fleeing | | | | | | 1 | | | 2 || 3
Distracted | | | | | | | 1 | | 1 || 2
Confused | | | | | | | | | 2 || 2
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 00:37
by twelwe
lava orcs..... my favorite
did you know that lava orcs used to the different than themselves now that what they were then? its is true. the lava orc saw the entire world in a square, not a circle
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 01:03
by nicolae
twelwe wrote:lava orcs..... my favorite
did you know that lava orcs used to the different than themselves now that what they were then? its is true. the lava orc saw the entire world in a square, not a circle
if only we could all see the world the way the lava orcs did, then perhaps life would be... just a little better...
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 03:37
by prozacelf
I'm digging them.....but is there a reason stepping into water doesn't cool them off?
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 15:35
by WalkerBoh
FR: lava orcs stepping into water makes steam clouds and also petrifies them.
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 16:36
by twelwe
i have a poem about lorcs
lava orcs are the best
they lose heat when they west
they go to rock fests
the sun sets in the rest
my my my poker face
my my pokerface
uh uhhhhhhhhh ooh
uhhhhhhhhhhhhhh(groaning)
(drums&horn instrument)
(drum solo 1minute)
lava orcs have good aps
they can run a fast lap
& go around floor traps
my my my poker face
my my poker face
uhhh uhhhhhh ooh
uuhhhhhhhhhhhhhhhhh
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 19:40
by prozacelf
WalkerBoh wrote:FR: lava orcs stepping into water makes steam clouds and also petrifies them.
It does? I had the "immune to hostile petrification" mutation so maybe that's why I didn't see it.
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 19:42
by WalkerBoh
prozacelf wrote:WalkerBoh wrote:FR: lava orcs stepping into water makes steam clouds and also petrifies them.
It does? I had the "immune to hostile petrification" mutation so maybe that's why I didn't see it.
FR means feature request, I was just joking that's what it should do.
Re: Lava Orc comments
Posted:
Sunday, 2nd June 2013, 19:52
by prozacelf
Woops. My brain totally failed to process that. It would be funny though.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 00:58
by absolutego
the message spam with the aura on is so annoying i don't think i'm playing another one of these
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 01:32
by WalkerBoh
You can put a line in your rcfile to hide those messages.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 01:47
by absolutego
fully hiding it? does that work
i was under the impression that it was broken for summons, for instance
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 02:14
by o_O
I feel like the lava orc temperature powers should be smoothed out more. Instead of -2, 0, +2, it should be -2,-1,0,+1,+2 or whatever, and the same with the AC boosts and fire damage. Also, the fire damage could probly scale with level too. Obviously the current temperature system is gamey but I assume it will be balanced out more.
Since they cant warship Beogh maybe they shouldn't be Orcs. Lavasaur instead? That almost makes sense since they are obviously and ironically cold blooded.
Lorcs are just Horcs with powers currently. Maybe Horcs should have their focus shifted from fire to ice (think: Neanderthals)?
That message spam should go. If you are resting then your temp level is irrelevant
Lorcs are strong, although it wouldn't take to much to bring them into line. I think -1MP apt would force them to use their combat skills and fire aura more, although with -3 spellcasting that might be pretty steep.
My poorly thought through ideas: Name then Lavasaurs, give them -1MP apt, increase spc apt to -2, decrease axe apt to +1, add some Fangs or claws or something without restricting their armor slots, smooth out the temperature based powers.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 05:39
by snow
hill orcs are fine as is. lava orcs just need their apts lowered.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 07:20
by WalkerBoh
From a couple hours of playing these are my comments:
- Lava orcs are very fun and quite unique. I really like the premise and style of play they encourage. Plus walking in lava is sweet.
- I notice I spend most of my time at the temperature extremes, low while exploring and high while fighting, and very little time in between.
- The heat aura (for lack of a proper term) is very strong and easy to obtain. As long as you can survive long enough to get it up, it is quite hard to die. If wielding an axe, the damage output with cleave + heat damage is crazy.
- They change my movement patterns. Lava orcs encourage maintaining LoS and staying in the open until heated. My usual tactic of breaking LoS as soon as possible while retreating doesn't work as well. I like this a lot.
- The disadvantages seem very minor compared to the advantages. The rC- is easily covered, the slowness mostly occurs when it is not dangerous to be slow, and the no-scroll clause just requires thinking ahead a little more.
I don't have any real suggestions, just observations for now. Overall I really am enjoying playing as LO.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 07:34
by crate
LO seemed not terribly different from HO to me when I played them. I didn't find them interesting so I won't be playing them again at least until they get added for good or get big changes.
If the lava thing is a big enough mechanic to make them different from other races I would suggest moving their apts much closer to human apts. There's a good reason that nearly-flat aptitudes are the norm instead of the exception for races that have gimmicks: see op, na, dr, ds, dg, etc.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 09:05
by Wahaha
Eronarn mentioned that LO could get the heat aura at later levels. I agree with that because it makes the early game too easy. Every time you see a monster, just walk away from it until your temperature reaches max and you get the heat aura, then kill the monster with the help of big heat damage.
But then swiftness still makes them too strong I think, and I'm not sure what could be done about that. Lower apts or xp apt?
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 11:03
by TeshiAlair
What about making temperature also tied with fuel i.e. food?
Being full means you heat up much faster, but hunger faster as well. Being hungry means you are more sluggish and less prone to heating up. This would make food more interesting for them, and provide an interesting choice of burning through food supplies (pun intended) in order for a temporary boost in strength for a hard fight.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 11:12
by jejorda2
TeshiAlair's food idea is very close to what Vampires do. I think one Vampire is enough for crawl.
Do Lava Orcs get bonuses from Orcish gear? If not, they really ought to be renamed.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 12:39
by TeshiAlair
Eh, vampires have 1. No use for permafood. 2. Benefits in both directions. Lava orcs being temporarily boosted by fuel generates an interesting resource management decision. If anything I'd say its too similar to berserkers since it replicates the hunger/power tradeoff raging has.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 16:07
by Igxfl
I'd certainly prefer the food based system to a tension-based one. Tension is currently a poor reflection of actual danger, and is exploitable by kiting ogres around, etc, especially for lava orcs, for whom tension == swiftness. Alternately, if we're sticking with heat coming from danger rather than heat bought with resources, than perhaps it could instead increase with attacking and taking damage or something of that nature.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 16:13
by Blade
Ixglf wrote:I'd certainly prefer the food based system to a tension-based one.
jejorda2 wrote:I think one Vampire is enough for crawl.
I do agree that the current tension system is a bit silly, but fixing the tension system is a much better idea than tying it to food.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 16:22
by mumra
It's been noted on numerous occasions, usually when someone proposes using tension for some new mechanic or another, that it's actually a pretty bad system for any reliable purpose. It was designed purely for Xom mechanics and in that context it works fine but it's heavily gameable for any serious applications. I think the name misleads people into thinking it performs a function it doesn't. So the solution for Lava Orcs is certainly some sort of custom metric or a slightly different mechanic, but I don't at all like the food idea.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 19:30
by galehar
mumra wrote:It was designed purely for Xom mechanics and in that context it works fine but it's heavily gameable for any serious applications.
I'm not sure it works that well for Xom. I think it has the same problems but since this is Xom, the issue has a narrow impact on the game.
I've heard several time people saying that tension cannot be fixed and that it would be always gameable. Maybe that's true, but there are several simple ways in which it could be improved and no attempt have been made. So maybe try to fix it before throwing it away, no good alternative have been suggested yet anyway. Worst case, it's still not good enough but Xom has been improved along the way.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 20:11
by njvack
Disclaimer: I haven't played LO yet. But: might "damage taken recently" be a reasonable thing to cause LO heating?
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 20:37
by dpeg
galehar wrote:mumra wrote:It was designed purely for Xom mechanics and in that context it works fine but it's heavily gameable for any serious applications.
I'm not sure it works that well for Xom. I think it has the same problems but since this is Xom, the issue has a narrow impact on the game.
I've heard several time people saying that tension cannot be fixed and that it would be always gameable.
The current uses of tension (to my knowledge) are: Xom effects, Singing Sword state and damage, the Demonic Guardian DS mutation.
I had the latter two in actual games and I found them to be alright (not perfect, to be sure). Note that all three of them make gaming non-trivial by randomness, and by providing a limited effect.
So I think that tension is okay as a mechanic for such "limited scope" applications. The question underpinning LO is whether the mechanic can be robust enough to carry a species. This I cannot judge.
galehar wrote:... but there are several simple ways in which it could be improved and no attempt have been made. So maybe try to fix it before throwing it away...
Absolutely!
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 20:44
by jejorda2
It's weird how important the current hit points of enemies are for lava orc temperature. An Ogre with 2hp and and Ogre with 40 hp pose the same threat to my character, but they contribute differently to my temperature.
Also, allies seem too important. A single iguana or giant frog was causing my temperature to rise when I was alone, but six blink frogs weren't enough when a berzerking iron troll was with me. Sure, the troll could defeat the frogs, but maybe not before they killed me. Maybe in both cases, player HP should make a difference.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 20:55
by Wahaha
jejorda2 wrote:An Ogre with 2hp and and Ogre with 40 hp pose the same threat to my character, but they contribute differently to my temperature.
Well a 2 hp ogre poses almost no threat actually.
Re: Lava Orc comments
Posted:
Monday, 3rd June 2013, 20:58
by dpeg
You have to take allies into account, as it's a major difference if you stand before or behind a barrage of friendly monsters. I believe that tension should depend on how much damage you could possible get from enemies *right now*. This would mean more tension with melee-attacking monsters next to you or with ranged attackers having an open line of fire. Player health is crucial, too: perhaps we should take a page out of Brogue's book and consider "in how many turns could this monster (these monsters) kill me?".
Re: Lava Orc comments
Posted:
Tuesday, 4th June 2013, 00:00
by Blade
Wahaha wrote:jejorda2 wrote:An Ogre with 2hp and and Ogre with 40 hp pose the same threat to my character, but they contribute differently to my temperature.
Well a 2 hp ogre poses almost no threat actually.
[17:59] <Henzell> almost dead[1/1]: Still entirely capable of obliterating you.
Re: Lava Orc comments
Posted:
Tuesday, 4th June 2013, 00:11
by ElectricAlbatross
dpeg wrote:I believe that tension should depend on how much damage you could possible get from enemies *right now*. This would mean more tension with melee-attacking monsters next to you or with ranged attackers having an open line of fire.
This would be a great improvement, either to tension or to the LO mechanic or both. As it is I can Conjure Flame a corridor and wait to get my temperature up while the monster politely waits on the other side.
Re: Lava Orc comments
Posted:
Tuesday, 4th June 2013, 04:48
by tasonir
2 concerns:
Statue form is an allowed spell, yet it gets automatically cancelled whenever you pass a certain threshold of heat, making it fairly useless. It should either not break, or LO's should be prevented from learning it. I dumped ~12 levels into earth magic that are largely wasted now.
Secondly, aside from swiftness to escape from a bad fight, high temperature isn't really that good of a thing. You become cold vulnerable, lose stoneskin, and can't read all those scrolls you've been innately protecting. If the temperature formula gets changed to non-tension, could it be something that the player has more willful control over? I'd totally play a "cold" lava orc, trying to avoid heating up, and use statue form. Now I'll have to see if I can switch to dragonform before I die from diluted skills
Edit: Nope, dead. Would have been fine with statue form, but without it and 14 levels of wasted earth, aizul wore me down. Also, possible bug: I couldn't read any identified scrolls, but an unidentified scroll was still colored white in my inventory. I assume that means I could have read it, although I didn't try.
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 08:43
by nago
Why Death Knight is a suggested background for LO? Sure, burning zombie with your aura ins't a great loss, but having to rest or to move around to not destroy permanent allies is a big hassle!
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 13:21
by XuaXua
I don't know if these issues have been fixed vs. my version, so...
- Lava orcs hit by fire attacks or immolation should increase in temperature
- Lava orcs immersed in lava should have 100% scroll protection from external fire attacks
- Lava orcs petrified while radiating heat should begin immediate cooldown
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 13:24
by XuaXua
ElectricAlbatross wrote:dpeg wrote:I believe that tension should depend on how much damage you could possible get from enemies *right now*. This would mean more tension with melee-attacking monsters next to you or with ranged attackers having an open line of fire.
This would be a great improvement, either to tension or to the LO mechanic or both. As it is I can Conjure Flame a corridor and wait to get my temperature up while the monster politely waits on the other side.
Hasted while running from two executioners isn't tense at all!
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 14:33
by Southpaw
dpeg wrote:You have to take allies into account, as it's a major difference if you stand before or behind a barrage of friendly monsters. I believe that tension should depend on how much damage you could possible get from enemies *right now*. This would mean more tension with melee-attacking monsters next to you or with ranged attackers having an open line of fire. Player health is crucial, too: perhaps we should take a page out of Brogue's book and consider "in how many turns could this monster (these monsters) kill me?".
Considering ETD (Estimated time until death) is a good heuristic for estimating how tense a situation is. It is also inherently difficult to scum if implemented accurately as it would mean the only way to increase tension is to put yourself in a situation where you can be killed more easily. I think it would be wise to discount how quickly a player could dispatch of threats to prevent someone switching to a loaf of bread in order to game the system by making them look weaker in order to increase tension.
You could also get fancy and factor the player's identified inventory into it, for example a pack of ogres is significantly less scary when you have four fully charged wands of healing and two potions of speed than when you have none of those.
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 15:58
by khalil
I recently tried a lava orc bezerker and that was rather fun. However, I do have two problems:
First, the heat field has friendly fire on, so brothers in arms was useless, and death knight, summoner, and necromancer would have been completely useless starting builds.
Second, even though they are called orcs, they can't worship Beorgh. I'm not sure if this is intended or not. If it is intended, I think changing the name would be a good idea.
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 18:21
by ElectricAlbatross
Seems rather terrible that LO breaks allies. Maybe your buddies should know not to stand next to you when you're getting your heat on.
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 18:25
by XuaXua
One out of 27ish races makes you change tactics? Oh no! Pick up an axe and worship Okawaru.
Re: Lava Orc comments
Posted:
Thursday, 6th June 2013, 20:13
by jejorda2
My LOBe damaged Brothers in Arms with the heat field, but it didn't cause them to change sides or cause pennance. They still lived long enough to time out when their berserk ended. So it doesn't stop BiA from being helpful.
Re: Lava Orc comments
Posted:
Wednesday, 12th June 2013, 01:39
by XuaXua
XuaXua wrote:I don't know if these issues have been fixed vs. my version, so...
- Lava orcs hit by fire attacks or immolation should increase in temperature
- Lava orcs immersed in lava should have 100% scroll protection from external fire attacks
- Lava orcs petrified while radiating heat should begin immediate cooldown
My Lava Orc sat in a forest fire and didn't increase in temperature, which I'm sure he should have.
Other feedback: replace red as the high color of the temperature gauge with orange (tiles). For all other species, red indicates a negative or bad problem on the top right. For Lava Orcs, it's good (temperature) and bad (health). Even though it travels in the opposite direction, replacing the temperature condition (good) with a non-red color helps distinguish the bars for usability.
Re: Lava Orc comments
Posted:
Wednesday, 12th June 2013, 04:18
by cjo
I've been playing a lava orc and having a good time, but I don't think I have any especially insightful feedback.
I started as a necromancer. On the one hand, roasting my undead was a little frustrating, and slow movement made it harder to lead stuff back to them. But on the other hand, those skeletons came in really handy when the game and I disagreed on whether or not it was okay to be slow (hi Sigmund, hi orc priests and centaurs).
It seemed as the game progressed that I ran into fewer cases where I was stuck with slow movement in a nasty situation. But I found swiftness early, so that might have distorted my impressions.
Not only is it possible to manipulate the tension effect, sometimes it even feels like I'm supposed to. Maxing out temperature takes time, and if an enemy is too badly injured you start to cool back down, so of course it's desirable to lure enemies and heat up while they chase you. Furthermore, the better players do this constantly anyway, so as to avoid fighting enemies on the edge of unexplored territory. I don't really have a suggestion, so I'm just mentioning it. I would have lured enemies more except I was lazy and also did a lot of zombie master style play, and found myself more in the mood to charge into battle next to my zombies.
The aptitudes seem really strong.
I don't like the name Lava Orc at all. To me, orcs are humanoids, and they don't go swimming in lava. I would prefer a different name, such as Salamander.
Re: Lava Orc comments
Posted:
Saturday, 15th June 2013, 22:06
by Speleothing
2 arms, 2 legs, 1 head. Torso in the middle. Sounds humanoid to me.
What's the current status on LO enemies? IIRC the original
proposal (all those years ago) that eventually developed into the LOs was related to the
Abysian nation from Dominions 3. So that might be worth looking at to develop spell-sets for the priests (fire conjurations) & mages (SHT/banish).
Re: Lava Orc comments
Posted:
Sunday, 16th June 2013, 00:05
by reaver
Many of the complaints here seem to be about the interaction between LO movement speed and the heat aura. What about inverting the movement speed's relationship to temperature, so Lava Orcs would start off fast and become slower as they heat up? This could easily be justified by your legs turning partially into lava - water and leda's liquefaction both slow things things down. This would avoid kiting monsters to get a heat aura. The only problem I can see is possibly making high heat bad - but since you already can't use scrolls at high heat, I'm not sure how big a problem this is.
Re: Lava Orc comments
Posted:
Sunday, 16th June 2013, 21:15
by jejorda2
Should being hit by an invisible enemy increase temperature? Or should knowing something is invisible increase temperature, like it keeps you from picking things up?
Re: Lava Orc comments
Posted:
Wednesday, 19th June 2013, 16:39
by cjo
reaver wrote:Many of the complaints here seem to be about the interaction between LO movement speed and the heat aura. What about inverting the movement speed's relationship to temperature, so Lava Orcs would start off fast and become slower as they heat up? This could easily be justified by your legs turning partially into lava - water and leda's liquefaction both slow things things down. This would avoid kiting monsters to get a heat aura. The only problem I can see is possibly making high heat bad - but since you already can't use scrolls at high heat, I'm not sure how big a problem this is.
I thought this was a pretty interesting suggestion, though I honestly wasn't sure if I liked it or not. I was kind of surprised that no one reacted to it. Since no one more expert bit, I'll toss out my rather rambling thoughts.
Right now, high heat is mostly good, so I want to trigger it often. It locks out scrolls, but it also gives fast movement, so it rarely locks me into a fight. Of course, I might miscalculate against an enemy with ranged damage, or an enemy that is faster than a lava orc is when hot, but I'd have been even worse off if I wasn't at high temp. The main resources that get taken away are use of teleport and blink scrolls. (Other combat-oriented scrolls like fog or fear would more often be used before maxing out temp.) Even though a blink scroll is probably the single most useful get-out-of-jail-free resource in the whole game, I still wanted to be at max temp as much as possible. After all, it's not like I'm planning in advance to get myself in trouble and need to use one of those scrolls. Fast temp when hot also stops cheezy kiting where you keep the enemy in your heat aura while you run away from them.
Flipping the movement so lava orcs are slow at high heat would make high heat lock you into fights much more often, and create more pressure to know you can win the fight before you start it. It would still prevent heat aura kiting (except maybe in some situations when coupled with swiftness? I don't know how much of an issue that would be; not sure of how all the movement speeds shake out. Probably most enemies would still differ in movement speed enough so that kiting wasn't possible.)
I think that on the whole I prefer keeping high temp as a desirable state. But like I said, I thought it was an interesting idea that ought to get at least one half-baked response