Spider Stomper
Posts: 186
Joined: Friday, 8th March 2013, 13:27
Make food interesting
Do you often buy food in the shops?
Perhaps I'm missing something but for me food in crawl is not very interesting, we have the ambrosia and the royal jelly but that is just doesn't solve much. I'll suggest the following:
Buy corpses and chunks at the shops: It would be interesting to look for mutagenic chunks, and corpses that you can butcher for hides and meat or reanimate. Corpses of high level monsters should cost more. I think thi fits the setting and it would make players think twice on what do they want to spend their money.
Good mutagenic fruit: I has been discussed in another post that a consumable that would provide good mutations would be beneficial (see https://crawl.develz.org/tavern/viewtopic.php?f=8&t=4905 ) I would only argue that this item should be a fruit to make the scroll of acquirement and shops interesting. In my opinion that item should be really rare and care should be taken in its design to avoid a no brainer (e.g. something players always use it as soon as they fin it because it is always good). I have suggested that the fruit should be 70% chance of giving good mutations 30% of giving a very good temporary buff to provide strategic options on when to eat it but details on how to adjust that item are better suited for the other post.
Better food option in scroll acquirement: The scroll of acquirement is biased towards good items so it should should be biased towards, expensive food. It could give you the good mutagenic fruit would be a good price that would certainly consider the food option. Getting a corpse of a high level monster could also prove a quick emergency minion for necromancers and may provide a hide.
Salted corpses: I'm not so sure about this one because it sounds a bit whacky. The idea is that corpses that doesn't degrade may provide an strategic option. It could be left in strategic places to be butchered or reanimated latter or carried if you don't mind the heavy weight.