Ziggurat Zagger
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Award for killing Unique Hell/Pan lords
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
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Ziggurat Zagger
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Galefury wrote:I like to fight them even without a reward.
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Sandman25 wrote: How about training some skill by 1 (the highest one)?
Barkeep
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Sandman25 wrote:I enjoy killing them too but it makes me feel stupid for spending precious consumables just to have fun. Greater award would make them feel special. Random Panlords can have the same spells as far as I know.
Ziggurat Zagger
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njvack wrote:If you're not going to spend your consumables killing some of the nastiest dudes in the game, what are you going to spend them on?
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Ziggurat Zagger
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minmay wrote:Score bonus sounds awful to me. Turncount depends a lot on player skill, killing Hell/Pan lords does not. Not to mention that it would be a ridiculously arbitrary thing to put in the score formula.
I fail to see any problem here, really. What's the difference between fighting Antaeus being a bad idea and fighting a d:10 dragon being a bad idea?
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Crypt Cleanser
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rchandra wrote:I was thinking about this a bit more. Right now, with the Pan lords, if you don't kill them they can spawn on the orb run. This isn't a huge thing, but it is something.
But with the Hell lords, there is nothing. What if killing a Hell lord turned off Hell effects for that subbranch? Right now many hell layouts have big treasure rooms that are not worth looting because of the danger of guardians + hell effects. This is similar to how taking the rune enables cTele.
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rchandra wrote:But with the Hell lords, there is nothing. What if killing a Hell lord turned off Hell effects for that subbranch? Right now many hell layouts have big treasure rooms that are not worth looting because of the danger of guardians + hell effects. This is similar to how taking the rune enables cTele.
Jabberwocky wrote:You came back on the forums. Everything in the corner has been worse since 11/4/12. It got better when you left, but now it's bad again.
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Crypt Cleanser
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giygas wrote:Bim wrote:But with the Hell lords, there is nothing. What if killing a Hell lord turned off Hell effects for that subbranch? Right now many hell layouts have big treasure rooms that are not worth looting because of the danger of guardians + hell effects. This is similar to how taking the rune enables cTele.
This makes sense. But it seems it would make more sense if this were activated when the rune is picked up.
Crypt Cleanser
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minmay wrote:this however is like the worst idea ever...blahblahblah unhelpfulness
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prozacelf wrote:It'd make sense on some level for one of the Lords of Hell to have total control over his own domain, but the idea starts to wear thin if it weakens the other domains.
Crypt Cleanser
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Bim wrote:I guess locking the doors would be the only way of doing it, and quite an interesting mechanic as well actually.
Ziggurat Zagger
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Tartarus Sorceror
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tasonir wrote:How about killing unique lords lowers the spawn rate on the orb run?
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