TGW wrote:UC: Why? Unarmed combat is an accurate description, "martial arts" is vague.
Armours: That makes no sense. One says "I wield axes" and "I wear shields." One never says "I wear armours."
Earth: "Thaumaturgy" doesn't have anything in particular to do with earth.
Poison: Please don't add more -mancy.
UC sounds military to me. Martial arts sounds more, I dunno, fantastical. Sometimes vague word are more evocative, as I think martial arts are more evocative than unarmed combat. If Crawl originally had "MA" instead of UC, I doubt anyone would think UC would be more appropriate.
Armours: You may indeed wield axes and throughout a game of crawl you may wield several axes. I don't think that grammatical argument is strong in other contexts, though. One says "I am wielding an axe." In Crawl we wear at once multiple armours but only wield one axe. If you focus instead on the axes skill, one might say "I'm skilled with axes" as in "I'm skilled hand and broad axes." One might also say "I'm skilled with armours" as in "I'm skilled with banded and scale mail armours." So there are alternative grammatical argument against armour and for armours. I don't know which one is right. But it make some sense to me. I think the other weapon and defense skills are plural nouns or gerunds (-ing). Armour is the odd-ball.
Earth: I freely admit to knowing very little about Thauaturgy, see Tay al-Ard (
http://en.wikipedia.org/wiki/Tay_al-Ard). Somehow it was my impression that thaumaturgy was more connected to earth magic. And I recall one other crawler making the same connection, though I've forgotten who or where. Maybe it was in some old RPG?
Poison: I don't know if -mancy it's overused in general, but in Crawl can only think of we have necro- and aqua- but I'm sure I'm missing a couple. Personally, I think "poison magic" sounds silly. Maybe there's a non-mancer alternative?
mageykun wrote:What TGW said. Clarity and brevity is preferable to flavor on the m screen.
Under those criteria, "Maces" would be preferred to M&F and searching to T&D.
It's not clear to me how "venomancy" is unclear or overly verbose, but no need to explain. Or why brevity is preferable to flavor on the m screen, but I suppose this has been hashed out elsewhere. I would like to point out, though, that skills appear elsewhere, too: "Your Poison Magic skill increases to level 3." (As an aside, if it were possible then I'd kill the reporting levels as numeric.)
danr wrote:Sounds like a dead end, but to fill in your question marks, fire and ice would/could be pyromancy and cryomancy.
Thanks! All due respect, but I find it hard to believe that "X Magic" skill is the best option. And I'm surprised that anyone out there would prefer to become skilled "Fire Magic" rather than "Pyromancy."