Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Re: Buff unrandarts
the +5 double sword of This is a Cool Good Idea {+Permahaste +MUT +Curse}
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
evilmike wrote:how's this for a sword that buffs you:
the +5 double sword of This is a Cool Good Idea {+Permahaste +MUT +Curse}
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Tomb Titivator
Posts: 879
Joined: Tuesday, 26th April 2011, 17:10
dassem wrote:I love items with a dilemma. The new robe of Folly is fantastic. Archmagi and +5 Int, but -MR. So, I have a great DS with Firestorm, Icestorm, and Shatter online who might get paralyzed by every Lich he sees.
Same for some of the other items (Gong, Maxwells, Obsidian, ...).
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
dassem wrote:I love items with a dilemma. The new robe of Folly is fantastic. Archmagi and +5 Int, but -MR. So, I have a great DS with Firestorm, Icestorm, and Shatter online who might get paralyzed by every Lich he sees.
Snake Sneak
Posts: 123
Joined: Monday, 3rd January 2011, 14:47
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
tazoz wrote:Hellfire: arrows become fireballs.
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
MarvinPA wrote:tazoz wrote:Hellfire: arrows become fireballs.
I've been wanting to code this for ages but unfortunately throw.cc is a mess (even once I had it working, the messaging was totally wrong, although that is the case for various branded missiles a lot of time at present anyway). Patches welcome!
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
khalil wrote:Would a fire based version of exploding darts that does the damage of a fireball count?
I could probably do that.
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
mumra wrote:khalil wrote:Would a fire based version of exploding darts that does the damage of a fireball count?
I could probably do that.
That's kind of completely different to the proposal which was referring to the unrand crossbow "Hellfire"...
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
khalil wrote:mumra wrote:khalil wrote:Would a fire based version of exploding darts that does the damage of a fireball count?
I could probably do that.
That's kind of completely different to the proposal which was referring to the unrand crossbow "Hellfire"...
I mean that's what effect the bolts will have. Sorry if I wasn't clear.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
MarvinPA wrote:The difficulty IIRC is more in making the messaging make any sense at all (which it currently doesn't for ranged weapons in general but I'd rather not make that worse).
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
khalil wrote:MarvinPA wrote:The difficulty IIRC is more in making the messaging make any sense at all (which it currently doesn't for ranged weapons in general but I'd rather not make that worse).
Can't we just nick the message from exploding darts? That one makes sense.
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
mumra wrote:khalil wrote:MarvinPA wrote:The difficulty IIRC is more in making the messaging make any sense at all (which it currently doesn't for ranged weapons in general but I'd rather not make that worse).
Can't we just nick the message from exploding darts? That one makes sense.
I think the problem isn't coming up with a message, it's in implementing it.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
khalil wrote:Yes, but the code for the dart's message on hit shoudn't be that hard to CTRL-C...
MarvinPA wrote:Patches welcome!
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
minmay wrote:I hope this doesn't sound too mean, but it sounds like you both A. haven't paid much attention when using exploding ammunition, and B. haven't looked at this part of the code at all.khalil wrote:Yes, but the code for the dart's message on hit shoudn't be that hard to CTRL-C...
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
khalil wrote:I keep forgetting just how long DCSs has been in production, and how convoluted and incomprehensible code can get in that time.
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Return to Game Design Discussion
Users browsing this forum: No registered users and 74 guests