Naga tail combat


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Mines Malingerer

Posts: 50

Joined: Monday, 20th December 2010, 06:21

Post Thursday, 23rd December 2010, 03:23

Naga tail combat

Do naga use their tails at all in unarmed combat? If not, it'd be a pretty nifty addition.

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Thursday, 23rd December 2010, 03:41

Re: Naga tail combat

I think they can mutate poisonous stingers to use as an aux attack (as can draconians, and green dracs get level 1 of it as they level up in trunk). But regular tail-slaps are just a drac thing as far as I know.

Halls Hopper

Posts: 59

Joined: Saturday, 18th December 2010, 22:54

Post Thursday, 23rd December 2010, 06:32

Re: Naga tail combat

Nagas (player and monster) are supposed to get constricting attacks (that I think would hold the victim in place, and auto-hit after the initial constriction) sometime down the line. It's been talked about for awhile but not implemented yet.

For this message the author RangerC has received thanks:
pratamawirya
User avatar

Mines Malingerer

Posts: 50

Joined: Monday, 20th December 2010, 06:21

Post Thursday, 23rd December 2010, 07:12

Re: Naga tail combat

That would be awesome.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 144 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.