evktalo wrote:I've had this in mind for a while (but probably didn't write it down in the wiki). I'll try to review the portal timers before 0.8 and see if I can add such messages. Thanks for the message suggestions, keep them coming, there's at least Wizlabs still without suggestions.
--Eino
Tukima's Studio --> dance, reflectionFor some reason, an old dance tune from your youth drifts through your mind.
You feel a sudden spring in your step that you haven't felt before.
You feel an almost imperceptible tug on your weapon in the direction of the floor ahead.
Erinya's Garden --> centaurs, fruit, oklobsA whiff of fresh grass and summer air catches your attention.
A clatter of hooves echoes through the dungeon ahead.
You hear the faint twang of a bowstring from the dungeon ahead.
Doroklohe's Tomb --> demons, golemsA forbidding silence seems to emanate from the area just ahead.
You catch a whiff of stale, unwholesome air.
Something at the back of your mind seems to be warning you away from the area ahead.
Cigotuvi's Fleshworks --> mutagenic, twisted, aberrationsYour skin begins to crawl...did you just see that section of floor quiver?!?
A sickening, pungent scent permeates the air here.
The floor ahead appears to be covered in a repulsive goo.
Iskenderun's Mystic Tower --> Deep elves, purple, statues, force spellsYou catch a whiff of ozone and the smell of blasted rocks.
You see a few Eldritch symbols scriven on the floor ahead.
You hear a faint noise like an explosion far off in the distance.
Zonguldrok's Mausoleum --> zombies, skeletal warriors, ancient lichYou shiver as if someone just walked over your grave.
A foul odor, reminiscent of a charnel house, wafts your direction.
A eerie greenish glow flickers in the air ahead.
Wucad Mu's Monastery --> autumn, orange statues, shadow monksAn unexpected puff of air blows a few dry leaves your way...where could they have come from?
You have an unnerving sensation like someone is watching you.
You are struck by a moment of contemplation. The area just ahead looks like an inviting spot.
Cloud Mages' Chambers --> air and water, cloud mageYou feel a static charge building in the area ahead.
A puff of cool, moist air blows toward you from the area ahead.
The section of dungeon floor ahead appears damp, but you can't see the source of the moisture.
Halls of the Hellbinder --> demons, fireDid you just hear the cackle of impish laughter?
You catch a faint whiff of brimstone in the air.
The dungeon here feels hot and oppressive.