wielding a short blade and a blowgun together?


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Spider Stomper

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Post Thursday, 2nd May 2013, 15:51

wielding a short blade and a blowgun together?

I always thought that blowguns are less useful because you have to switch it with your main weapon while you get chased by your enemies. This makes blowguns only useful for spriggans(who can actually kite enemies) in the midgame unless you have decent throwing skill and thats why I'm wondering what would it be like if blowguns were wieldable with a shortblade. what do you guys think about this?
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Barkeep

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Post Thursday, 2nd May 2013, 16:03

Re: wielding a short blade and a blowgun together?

I think this qualifies as dual-wielding, which is on the "won't do" list.

Blowguns with poison are useful for everyone. Use 'em earlier.
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Dungeon Master

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Post Thursday, 2nd May 2013, 16:09

Re: wielding a short blade and a blowgun together?

It's very quick switching between weapons. It's easier if you assign your sword and your blowgun to the a and b keys, then you can switch between them with '. To reassign inventory letters use the = menu.

Ziggurat Zagger

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Post Thursday, 2nd May 2013, 16:10

Re: wielding a short blade and a blowgun together?

Blowgun is useful to Assassin background and TrHu/OgHu also.

Crypt Cleanser

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Post Thursday, 2nd May 2013, 16:10

Re: wielding a short blade and a blowgun together?

mumra wrote:It's very quick switching between weapons. It's easier if you assign your sword and your blowgun to the a and b keys, then you can switch between them with '. To reassign inventory letters use the = menu.


This should actually be included in the Tutorial. I think at one point it was but it no longer is.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre

Dungeon Master

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Post Thursday, 2nd May 2013, 16:59

Re: wielding a short blade and a blowgun together?

Davion Fuxa wrote:
mumra wrote:It's very quick switching between weapons. It's easier if you assign your sword and your blowgun to the a and b keys, then you can switch between them with '. To reassign inventory letters use the = menu.


This should actually be included in the Tutorial. I think at one point it was but it no longer is.


I quite possibly took it out during last year's tutorial reworking, quite possibly because it was difficult to grasp for our usability testers, and I quite possibly had in mind that it should be in hint mode. You do do a lot of switching if you have a launcher though, so quite possibly that was not a good move on my part.

Quite possibly a general ability to "dual-wield" a launcher alongside a melee weapon might be alright. I'm not super convinced that having to switch your wielded weapon is crucial for ranged gameplay or its balance.

--Eino

Ziggurat Zagger

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Post Thursday, 2nd May 2013, 17:07

Re: wielding a short blade and a blowgun together?

There's an auto_switch option you can set that will swap from 'a' to 'b' (or vice versa) if you try to 'f'ire while wielding a melee weapon in the opposite slot. It doesn't seem to work the other way, though.

Slime Squisher

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Post Thursday, 2nd May 2013, 19:09

Re: wielding a short blade and a blowgun together?

blowguns are very useful even to non-kiting characters early on and if you get some curare needles there's pretty much no character i wouldn't carry one with unless they are with ashenzari or something.
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Abyss Ambulator

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Post Friday, 3rd May 2013, 01:07

Re: wielding a short blade and a blowgun together?

BlackSheep wrote:There's an auto_switch option you can set that will swap from 'a' to 'b' (or vice versa) if you try to 'f'ire while wielding a melee weapon in the opposite slot. It doesn't seem to work the other way, though.


I don't know the specifics, but hitting ' gives me an empty hand on linux most of the time.

I assume it has to do with my rcfile, but why is it different from windows?

Ziggurat Zagger

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Post Friday, 3rd May 2013, 01:46

Re: wielding a short blade and a blowgun together?

Do you have your two weapons in slots a and b? I use it all the time on linux without problems.
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Abyss Ambulator

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Post Friday, 3rd May 2013, 02:22

Re: wielding a short blade and a blowgun together?

BlackSheep wrote:Do you have your two weapons in slots a and b? I use it all the time on linux without problems.


NO, and this is the sort of thing that makes me angry.

Simple, but no where that seems obvious.

I will use it but I feel bad about complaining.
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Crypt Cleanser

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Post Friday, 3rd May 2013, 03:15

Re: wielding a short blade and a blowgun together?

The obvious would be; switch to the previous weapon/wielded object.
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Abyss Ambulator

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Post Friday, 3rd May 2013, 08:34

Re: wielding a short blade and a blowgun together?

I now assign them to a and b, but I feel dumb for having to had to ask how to make it work that way. Putting it (back?) in the tutorial or in hints mode would probably be a good idea.

Switch to previous sounds like a good idea, but it would probably be annoying in many circumstances (Nemelex worshippers, people who use Sublimation of blood, etc.)

E: Probably not Nemelex worshippers, but other builds that use decks maybe.

Ziggurat Zagger

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Post Friday, 3rd May 2013, 09:18

Re: wielding a short blade and a blowgun together?

If anyone else is having problems with the ' command, don't forget that the macro wb=iba will work in exactly the same way, except that your wielded weapon will always be on the a slot. You can assign this to any key, and I use it on , because that's more conviently placed than ' in my experience.
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Abyss Ambulator

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Post Friday, 3rd May 2013, 09:21

Re: wielding a short blade and a blowgun together?

You are right, but I'm betting that anyone who has a problem with it can't figure out either solution.

I needed about a month or so to work out any of the macros.

Crypt Cleanser

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Post Friday, 3rd May 2013, 12:30

Re: wielding a short blade and a blowgun together?

Okay, I accidentally threw this topic completely off track, time to get it back on track.

evktalo wrote:Quite possibly a general ability to "dual-wield" a launcher alongside a melee weapon might be alright. I'm not super convinced that having to switch your wielded weapon is crucial for ranged gameplay or its balance.


Essentially would this be similar to the idea in some other games of giving Ranged Weaponry its own inventory slot; whereas in Crawl terms, I might be simultaneously wielding a Sabre, a Buckler, and a Crossbow or a Double Sword and a Longbow? Or might the idea here be that the Launcher takes up the Left Hand Slot, so as long as you only have a One Handed Weapon you can wield it just fine; which has the added benefit that it could work well with keeping Slings extremely versatile since you could probably how your Executioner's Axe in one hand while swinging the Sling in your Left Hand overhead.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre

Ziggurat Zagger

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Post Friday, 3rd May 2013, 12:45

Re: wielding a short blade and a blowgun together?

The topic ended on post 2. Dual wielding isn't going into the game. If you want ranged attacks while wielding a melee weapon, throw stuff or learn magic.

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Dungeon Master

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Post Friday, 3rd May 2013, 12:51

Re: wielding a short blade and a blowgun together?

How about a short sword with a tube running through the middle of it, so you can put needles in there and

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Post Friday, 3rd May 2013, 14:02

Re: wielding a short blade and a blowgun together?

BlackSheep wrote:The topic ended on post 2. Dual wielding isn't going into the game. If you want ranged attacks while wielding a melee weapon, throw stuff or learn magic.


The topic restarted on post 6, but the question would be how the idea would come about in Crawl Terms.

Having a Ranged Weapon Slot is an idea that many other games have incorporated. Essentially in those games your character only wields one weapon at a time (some have you sometimes wearing a Shield during both actions) but the player doesn't have to anything to swap the weapons or equip one of them first; ie, I want to fire a designated Ranged Weapon - I just hit the Firing key, I want to switch back to Melee - I just hit the Meleeing key.

It's the sort of idea that streamlines the process of changing from Ranged to Melee in that the only time you would be equipping your weapons would be when you want to change the type of weapons you are Meleeing with or Firing with (ie, you have a Crossbow of Evasion and Crossbow of Frost; you are currently wielding the Crossbow of Evasion as your designated weapon but you want to use your Crossbow of Frost and so you have to equip it).
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre

Ziggurat Zagger

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Post Friday, 3rd May 2013, 14:17

Re: wielding a short blade and a blowgun together?

Instead of inventing extra inventory slots, think of a way to fix the option that's already in the game.

Vestibule Violator

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Post Friday, 3rd May 2013, 19:18

Re: wielding a short blade and a blowgun together?

Having to swap to use a ranged weapon doesn't serve much of a point. I think a ranged weapon slot would be good.

Ziggurat Zagger

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Post Friday, 3rd May 2013, 19:40

Re: wielding a short blade and a blowgun together?

I'm less concerned about swapping to use a ranged weapon than I am with swapping to use a melee weapon. Launcher-focused builds are already quite strong.

Crypt Cleanser

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Post Friday, 3rd May 2013, 21:30

Re: wielding a short blade and a blowgun together?

BlackSheep wrote:I'm less concerned about swapping to use a ranged weapon than I am with swapping to use a melee weapon. Launcher-focused builds are already quite strong.


Balancing can occur later - let's make them fun to use first.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre

Dungeon Master

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Post Friday, 3rd May 2013, 21:37

Re: wielding a short blade and a blowgun together?

It seems to be the problem is that people don't know about the 'a' and 'b' slots.

An easy way to solve this issue would be to add two commands to the weapon details screen in your inventory - 'a' to set as primary weapon, 'b' to set as secondary weapon. This would just be a shortcut to swap them to the respective letter slots but would make the interface to do so much more transparent. The screen could include a hint "press ' in-game to swap between primary and secondary weapons".

Vestibule Violator

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Post Friday, 3rd May 2013, 22:16

Re: wielding a short blade and a blowgun together?

It's still annoying when you know about a, b and '.

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Barkeep

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Post Saturday, 4th May 2013, 02:11

Re: wielding a short blade and a blowgun together?

I'd be happy with a ranged weapon slot if:

* launchers (artefact or no) did not convey passive benefits (resists, protection, etc)
* a cursed main weapon prevented launcher use
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Abyss Ambulator

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Post Saturday, 4th May 2013, 02:34

Re: wielding a short blade and a blowgun together?

mumra wrote:It seems to be the problem is that people don't know about the 'a' and 'b' slots.

An easy way to solve this issue would be to add two commands to the weapon details screen in your inventory - 'a' to set as primary weapon, 'b' to set as secondary weapon. This would just be a shortcut to swap them to the respective letter slots but would make the interface to do so much more transparent. The screen could include a hint "press ' in-game to swap between primary and secondary weapons".


An in-game hint would have helped me a lot. Even after I figured out that I could hit ' to swap, I didn't realize why it was swapping to that weapon. To njvack's point, that would probably be a lot more complicated, but I felt like a moron for having to ask about the first point.

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Post Saturday, 4th May 2013, 03:30

Re: wielding a short blade and a blowgun together?

njvack wrote:I'd be happy with a ranged weapon slot if:

* launchers (artefact or no) did not convey passive benefits (resists, protection, etc)
* a cursed main weapon prevented launcher use


I see no problem with the idea of sticky curses preventing the use of the launcher - or vice versa in the case that it is the launcher that happens to be cursed and preventing the use of being able to melee things. With the new slot that would be intuitive enough to grasp quickly enough for players.

The point about passive resistances is a good point, and Ranged Weapons Artefacts could be reworked to be more offensive in nature.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre
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Crypt Cleanser

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Post Saturday, 4th May 2013, 05:00

Re: wielding a short blade and a blowgun together?

mumra wrote:An easy way to solve this issue would be to add two commands to the weapon details screen in your inventory - 'a' to set as primary weapon, 'b' to set as secondary weapon. This would just be a shortcut to swap them to the respective letter slots but would make the interface to do so much more transparent. The screen could include a hint "press ' in-game to swap between primary and secondary weapons".


Also free those letters, only put first melee weapon in a and first ranged in b.
Right now if you start as a monk, you have a robe in a and bread in b. No kidding I won't get the ' trick even by mistake.
Other class also have non-weapon in a and b.
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Barkeep

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Post Saturday, 4th May 2013, 14:36

Re: wielding a short blade and a blowgun together?

If launchers got their own slot, I think they'd also need to be non-cursable. Otherwise you'd need to handle all kinds of odd "what if both weapons get cursed? does order matter?" issues. Throwables aren't cursable; I don't think this would be any weirder.

Basically, since dual-wield is (rightly) out, for this change to be sane, launchers would need to be less similar to melee weapons. I think it could be done well but it'd be a barrel of work.
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