Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
How about more "money" tiles
Some ideas:
- Different tiles for different sized piles of gold. So if there are just 0-20 GP, it's a smaller stack than when you find 20-40GP or whatever.
- Same as above, but instead of bigger stacks, you would have tiles of gemstones that are worth different amounts for different sized "piles" of GP. You could just have different coloured rocks for different value ranges and when you pick it up it would say "You pick up a gemstone worth about 37 gold pieces".
- even more enhanced: actually create new items with fixed values. Eg. 1 coin = 1 GP, a ruby = 25 GP, a diamond = 50 GP, etc. Then when piles of "gold" are generated, the game would create them out of whatever denominations were needed to make up that pile, and put the highest-value one on top so the player can see from a distance a rough idea what the pile might be worth without having to mouse over it or whatever.
For all of these, as soon as you pick them up, they just become part of your gold count. It would create visual interest and excitement for vaults.
This is NOT intended to create a Nethack-like game of ID-ing and carrying around piles of precious stones.