Slime Squisher
Posts: 392
Joined: Wednesday, 7th December 2011, 20:06
Player-Invis Rework
When I use invisibility on myself to hide from my enemies, naturally my expectation is similar. Further:
*) Intuitively, it should be near-impossible for me to be detected if the enemies were already otherwise occupied.
*) Spells that need a single-specific target should - at best - be directed at me < 1/4 times. And even then, if I take a single step, there should be absolutely NO way to track which direction I took it in.
Now, I've played enough crawl to know that this plain isn't how it works, and so I mostly treat invis as a stabbing tool only. But even I'm not immune to letting my common-sense about a spell leak in from time to time. I just got abyss'd by Louise while invisible. Banishment is a beam-targetted spell. Louise's x-v screen VERY CLEARLY epxlained that she couldn't see me. Stands to reason she wouldn't be able to shoot directly at me.
It wasn't just that shot either, I spent about 4 turns in LOS while invisible. I'm pretty sure the first, second and fourth shot were all aimed right at me.
I'm acting under the assumption that this is Invis *acting as intended*. It is less the ability and more the name that I have an issue with. Much like one would intuitively guess that "first aid potion" will cure your status effect. If the goal was to create a state of player invisbility, well then I'd say the ability itself needs work too.
TL;DR:
Monster-behavior/detection is good enough while player is invisible that it's not-intuitive. I'd recommend either:
a.) renaming the spell (I wouldn't expect as much from Fade/Shadow Essence/Camoflauge) ,
b.) updating the description so that it implies "monsters will not be fooled for long" or "are uncannily good at tracking and chasing/shooting at you anyways".
c.) If this is actually a problem with monster AI/Invisibility's functioning, then fix that.
-AHMAD
15-runer: OPWz, DECj, DEWz x2, VpWz
Other: DEWz, DrWz, DjWz, GnIE, KeCj, SpEn, SpWz, SpCj, MuWz, FeWzx2, MiBe x7.
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