mumra wrote:In the spirit of this, however, I just went out in the street and asked 10 completely random people what they thought of Nethack and Medusa. None of them had even heard of Nethack. So I conclude that Nethack doesn't actually exist and we must all be delusional.
More correct: you asked 1000, 100 were aknowledged about Nethack and only 7 about Meduse. (random numbers)
I checked same about "nethack" and crawl, as i wrote. Because i dont believe this googly thing to be precise in any degree.
Some logical (as i see them) statements:
0. Iconic things are popular.
0. Hits correlate with popularity.
1. Nethack got much more hits than nethacky Medusa.
2. Crawl got even not close that difference with crawly Sigmund (cool and popular guy by my opinion (I got funny picture of Sigmund. Funny picture made on imageboard.
Local russian imageboard. If it isnt popularity - i dont know what)).
3. Different Crawl uniques got lower score, but still much better than Medusa relatively to pure gamename-query.
Duduction: Medusa isnt close to really iconic for nethack.
galehar wrote:But we're not most people, we're roguelike players. And most of us have played nethack. A lot. So in our community, Medusa is an iconic nethack monster.
Oh-oh! Did i say about statistics for this?
Just check survey results. 2009 and 2012.
In 2009, ~250 players, 74% played Nethack (still doesnt mean "played significantly and before crawl", whats obviously a prerequisite for this medusy-nethacky thing).
In 2012, ~6300 players (forget 10% who didnt finish survey). ~25 times more.
No info about other roguelikes, but i believe chances than new player will be nethack-experienced are lower with every day. Because every nethack player interested in crawl already got enought time for trying it.
Considering Nethack dead and Crawl being
casual roguelike new players tend to be not very rogueliky.
May be sound wierd, but its pretty casual. With all this design idea it becomes "easy to learn, hard to master" with extremely nice tile grafics (for roguelike of course) and friendly interface. And smooth tutorial.
You can check ascii/tiles statistics also. Same idea, but you can see huge difference in 3 years.
So there are no
most of us who played nethack more.
Damn, screw this thing. I just saw as mumra gets his idea rejected because nethackity and then starts to reject same idea because nethackity like galehar bited him or like that. And at first glance this rejection conception suck.
Then he says something about icons (looks like not in the meaning i use), then somebody make worst statistic using attempt ever like "i checked first five pages of medusa-query and didnt find nethack here".
Also i just love arguing, statistics and Sigmund.
If devs would need statistical justification for some sick change like removing race loved by everyone, call me.
What would be fun is a God who uses piety like a fighting game style super meter. Piety decays rapidly outside of combat, builds up during fights, spend it for secret techniques and super moves.