Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Temple Termagant
Posts: 13
Joined: Friday, 23rd August 2013, 22:23
reaver wrote:I don't think this would be a good idea for a couple of reasons.
1) By the time I get vorpal scrolls I'm normally flooded with staffs. I think this would basically ensure you get any staff you want almost every game, which isn't desirable.
2) Vorpal scrolls are already the most difficult/complicated to use scroll in the game. One way to explain their function:
Gives a chosen weapon the vorpal brand unless it's temporarily branded in which case you get that brand permanently unless that brand is on an arbitary list of brands you can't get in which case you get a bad effect associated with the brand unless it has a permanent brand (which means you can't temporarily brand it) in which case it gives you a brand that's on a different arbitrary list at arbitrary weights.
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