Temple Termagant
Posts: 5
Joined: Thursday, 21st March 2013, 23:46
[Proposal] Some DS mutations irrelevant in end game
I have noticed though that some of the DS mutations become irrelevant during the end game portions mainly because of demons. I am going to list some that I feel are an issue and make some suggestions -- I would love to have some feedback whether it is for or against.
Powered By Death -
Issue: End game corpses become very rare. You'll only see use of this ability in the odd Holy Pan, a zig or from the rare corpse in hell.
Suggestion: For creatures that NEVER leave a corpse, have it trigger an X% chance to reap their essence/power which gives the same effect+duration as a single corpse. Even a demon has a type of life force/essence that could be fed upon. Undead need not apply.
Blood Fire - (Mutation that causes spilled blood to light on fire)
Issue: This ability is very useful but it also suffers in the end game since many creatures don't spill blood. Your character spills blood but not very frequently, when it happens it usually just lands on the square you're standing on.
Suggestion: Not really sure what to suggest for this, giving demons a slightly lower chance than normal to spill blood would even this ability out.
Will appreciate any feed back. Perhaps these changes shouldn't be made but I think that demons become such an integral part of the end game that some of our mutations should get a slight chance to be of use.