Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
Mutations
I think the same idea, that mutation results in specialization, be applied to parts of the mutation system of Crawl. I'm not saying to get rid of strictly bad mutations like Deterioration or Frailty or like Lou Gehrigs or Cystic Fibrosis, but rather emphasize that getting a mutation means occupying a different niche, rather than totally emphasizing a good/bad duality. While implementing this idea could mean coming up with more 'double-edged mutations' would be necessary, it might also be possible to pair up existing mutations from the good and bad pools into a single mutation to effect a tweak in play style. Clearly some combinations would be more conducive to a certain play style than others, like (-10% mp + spines) would benefit a more fightery play style. However, an abundance of level 1 random tweaks might be dull. If so, it might be better to slightly weight mutations to complete an existing mutation rather than adding a new mutation.
I think the Alter Self spell might also benefit from a shift away from good/bad mutations. If the natural tendency of the spell was to give you a certain number of “tweaking” mutations, a number beyond which strictly bad mutations would become increasingly likely. The number could also be dependent on power, so that at low levels, you could get one or two “tweaks”, and at high power, you could get five or so, in addition to a good mutation. Of course, to significantly alter the player, each new mutation should be weighted to continue an existing mutation until completion significantly more than the standard weight. This would set Alter Self apart from a potion of mutation, which could have something like a 33% of each good, bad, or tweaking mutation.
There are definitely limitations that would need to be in place. (Frail + Scales or Regen) would encourage more resting and tedious play, so I would say that mutations shouldn't draw from the same area (physical, magical, other). Possible a exception might be (Teleportitis + Blink).
Just some ideas:
(Distortion field + Slow)
(MR + Deformed Body)
(Scales + Low Magic)
(Frail + MP Regen)
TSE