Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Proposal: rigged divination.
The first thing would be that divination spells would be innately harder to cast than other spells. The misscast chance would be higher than other spells of the same level, increased far more by heavy armor, and impossiple to reduce below 10-20.
The second would be that miscast chance is rolled twice. If you fail either time, the spell fails. Do note that this and the first can be mixed and matched as wished, as they are just there to prop up the third thing.
The third thing needed to make divination less usefull would be altered miscasts. Instead of the spell failing, it gives you faulty information.
For example, if detect monsters was cast and it failed, a room full of elder liches would show up as containing a small amount of minor undead.
Likewise, if identify failed, it would say cursed items have powerfull brands, that items with powerfull brands are cursed, and that blunt weapons of distortion have powerfull brands that don't make it impossible to butcher things.
The fourth thing would be that you can only cast a divination spell on a thing once. You can only cast identify on an item once, you can only cast magic mapping once per level, and so on. This prevents scumming where a player casts identify over and over untill they start getting consistant results, or spamming magic mapping until they get something with a vague correlation to objective reality.
Not sure if it's a good idea or not, but I figured I should get it out there.