Friday, 25th February 2011, 09:00 by TwilightPhoenix
All stats are humans.
Fire Elementalist: 2 Dodge, 2 Stealth, 1 Spellcasting, and 1 Conjurations, 3 Fire Magic
Flame Tongue, Throw Flame, Conjure Flame, Sticky Flame, Bolt of Fire, Fireball
Ice Elementalist: 2 Dodge, 2 Stealth, 1 Spellcasting, and 1 Conjurations, 3 Ice Magic
Freeze, Throw Frost, Ozocubu's Armor, Throw Icicle, Summon Ice Beast, Freezing Cloud
Air Elementalist: 2 Dodge, 2 Stealth, 1 Spellcasting, and 1 Conjurations, 3 Air Magic
Shock, Swiftness, Repel Missiles, Levitation, Mephitic Cloud, Static Discharge
Earth Elementalist: 2 Dodge, 2 Stealth, 1 Spellcasting, and 1 Conjurations, 3 Earth Magic
Sandblast, Stone Skin, Passwall, Stone Spear, Petrify, Lee's Rapid Desconstruction
Venom Mage: 2 Dodge, 2 Stealth, 1 Spellcasting, and 4 Poison Magic
Sting, Cure Poison, Poison Weapon, Mephitic Cloud, Venom Bolt
Actually, all the Elementalists are quite similar with the exception of the Venom Mage. All have the exact same stat distribution, all have the same starting number of spells, all have spells that appear to emphasis spellcasting over melee/missiles, and all follows a basic spell pattern. The only difference is the starting spell book, but they follow a similar pattern (with some overlap). All of them have at least a pair of damage spells: All of fire, Freeze/Throw Frost/Throw Icicle/Freeze Cloud, Shock/Static, Sandblast/Stone Spear/LRD. All of them have a way to control opponents: Conjure Flame, Freezing Cloud or Freeze (against cold blooded), Mephitic Cloud, and Petrify. All but fire have a defense spell: Oz Armor, Stone Skin, and Repel Missiles. The last two spells fit the school's theme and are the more unique ones for each school. Fire has Sticky Flame and Fireball, Ice has Summon Ice Beast and then either Freeze Cloud or Throw Ice (ignore resistance), Air has Swift and Levi, and Earth has Passwall and LRD.
But really, those four classes really are not that different. The only different is the starting book and the spells therein. Each school of magic (in and outside this class) as it's own play styles and flavors and those, of course, show. But putting them into an Elementalist class and keeping the same books would not lose any of that flavor or harm the class in any way. Same stats, same starting spell book, just condensed into one class.
Venom Mage is a little different and does make a case for being independent, contrary to what I previously though. Slightly different stats, fewer spells, and spells that are not obviously for casters only. Poison Weapon seems to suggest hybrid play is encouraged, but the stats don't support that. Venom Mage can stay independent, especially since Stalkers don't start with an extremely similar book anymore. Although not directly related to this discussion, Venom Mages could use a small tweak. Either make stats more hybrid friendly (move stealth to a weapon school, maybe small blades) or replace Poison Weapon (although poison magic is seriously lacking in spell quantity, so not sure what to replace it with). Maybe a level two Poison/Conjurations Throw Poison spell, similar to Throw Flame/Frost?
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.