Dungeon Dilettante
Posts: 2
Joined: Friday, 15th March 2013, 02:06
Pandemonium Revisions
Hell is the deepest darkest place of evil, so it makes sense for it to have demons. In addition it has hell effects, which gives it flavor. Its so evil that it rebells against you, also effecting game play by making it impossible to safely rest with out Zin.
The Abyss has not only demons, but a multitude of other monsters also there. These other beings, along with the random changing terrain, flesh out the flavor of the abyss as a sort of chaotic prison where forgotten evil creatures and Lugonu.
Pan, however, doesn't really fit into any sensible niche. It can't be where demons come from. Not only is that already taken by Hell in the game and mythology, but it also doesn't make sense why there would be Holy levels of Pan if demons came from it. So if its not there home place, why are there tons of demons in Pan? And also, why are there angles and shrines to holy gods?
The only thing that makes sense to me, is that Pandemonium is an infinite plane that was once occupied by some other type of entity, and has hence been invaded by many different factions. The main conquerers were demons, as it is not only in their nature to conquer everything, but they are very numerous (you fight quite a few on your way to the realm of Zot).
What does this wall of text mean for game play? Well, if we accept the fact that Pan is not a demonic or angelic realm, but simply a place that can be conquered, then we can add additional types of levels that don't just involve more and more demons. Because the function of Pan is to allow an infinite expanse where, with good play on the part of the player and planning for many different scenarios, anything can be found, adding variety to the experience of Pan can only help by breaking up the monotony and adding additional challenges the player must be prepared for.
I was thinking that perhaps it would be good to add levels that have been conquered by gods other than the good ones. Kiku and Makhleb levels would be rather similar to Pan right now, but castles full of the most powerful warriors (and warrior spellcasters) who venerate Oku in addition to his favored monsters could be cool. Also, secluded schools of magic full of Sif's chosen archmages would be a challenge for any player.
I also had an idea to add a "native" level, that is a Pan level filled with the original inhabitants of Pan. Using the walls as inspiration, these would be strange alien creatures with many eyes/mouths/whatevers, such as Tentacled Monstrosities, Abominations, floating eyes (though I guess this sort of infringes on Jiyva's territory), and new monsters simmilar to the Argos or Gibbering Mouther from Dnd who will interact with the dungeon terrain, creating/destroying walls, transforming walls into monsters, summoning monsters from the woodwork of the level, ect. I think that by adding these "native" Pan monsters, we can give it a definite feel and charge it from generic demon place number three, while also adding more variety to help with the infinite feel of Pan. I'm sure that many people have more ideas as to what they want to see, and they would be much better than mine alone.
These ideas for new levels could also include new runes, adding to the 8 endgame bosses currently in place.
Over all, I think that by adding more levels to Pan we can make the plane feel more infinite, giving it a flavor and forcing the player have to prepare more. This will also add variety to the end game and keep all the end of game bad guys from being just more and more demons.