Crypt Cleanser
Posts: 700
Joined: Wednesday, 5th January 2011, 15:51
Proposal: improve consistency of naming/alignments
I've found it a bit of a pain that food restrictions/evil classification seem a bit off, both flavour wise and gameplay wise. I feel that putting a few of the earlier monsters into the demon category would help make TSO more viable early game (although he/monster gen may need tweaking), and changing some of the chunk drops would just help flavour wise as they seem to be picked pretty much at random.
For instance,
Eyes (especially eyes of draining) aren't considered demonic/evil and don't add to piety, although they seem pretty evil/have 'evil' attacks.
Unseen horrors aren't considered evil/demonic, and they even have horror in their name.
Hounds and wolves drop clean chunks, whereas war dogs drop contaminated.
I realise there is probably some need to keep a ratio of contaminated/non-evil beings about, and that most of these changes don't have massive tactical impact, but it does seem strange that monsters which, if you heard their name/saw their tile, you'd say 'yup, that sounds evil' aren't classed as such.