Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Swamp Slogger
Posts: 176
Joined: Thursday, 13th September 2012, 22:59
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Swamp Slogger
Posts: 176
Joined: Thursday, 13th September 2012, 22:59
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Swamp Slogger
Posts: 176
Joined: Thursday, 13th September 2012, 22:59
Slime Squisher
Posts: 411
Joined: Saturday, 9th March 2013, 14:22
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Spider Stomper
Posts: 233
Joined: Saturday, 18th February 2012, 04:40
Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Spider Stomper
Posts: 233
Joined: Saturday, 18th February 2012, 04:40
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
BlackSheep wrote:What do you think about my original issue re: shapeshifters?
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Crypt Cleanser
Posts: 721
Joined: Thursday, 9th August 2012, 20:23
brendan wrote:This suggestion will probably get me banned from GDD: What if attacking a distracted creature as a TSO worshiper simply made it become non-distracted? It's a bit annoying to play a summoner of TSO, even apart from the casting limitation. Your summons are always distracting things and then TSO frowns upon killing them. After all, you're walking around with a big glowing halo. That alone should be hard to miss.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
I don't see why The Shining One has to cater to Summoners
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Davion Fuxa wrote:I don't see why The Shining One has to cater to Summoners
Slime Squisher
Posts: 392
Joined: Wednesday, 7th December 2011, 20:06
Return to Game Design Discussion
Users browsing this forum: No registered users and 24 guests