Lair Larrikin
Posts: 17
Joined: Monday, 4th February 2013, 00:22
Proposed Acid Spell School
Spells of this school use the acid damage type and have a chance of damaging enemy monster's equipment. In addition, these spells could also damage the walls and floor of the dungeon and acidify water. An additional affect of acid could cause monsters to fumble their attack because of dyspepsia.
Pros:
This could be beneficial because the additional affect of corrosion can further weaken the monster.
Acid is irresistible by most monsters.
It could also be used to slowly burn through walls.
It could also be used to make shafts.
Turn water into acid.
It could cause some monsters to fumble their attack.
Cons:
It could be tedious to use because you might be afraid of damaging desirable armor and weapons that will become your after the battle.
You might not be able to eat corpses damaged by acid.
You might not want to alter the dungeon.
Acid spell miscasts could damage your equipment.
What makes it distinctive from other schools that do irresistible damage?
It can make shafts.
It damages equipment.
The dyspepsia affect would not checked by magic resistance.
It can hit monsters submerged in water.
How powerful should the spells be relative to the other schools?
Acid should do around 90% of unresisted fire damage. Remember that most monsters will have no resistance.
Responses to criticism:
1. Damaging monster equipment won't really have much of an impact on the game.
Response: You are still doing damage. The other effects could be fun flavor-wise and strategy wise.
2. It would be tedious to use.
Response: For some characters it would be. For others it wouldn't matter much. Also, some people like to micromanage.
3. Conjurations and Earth already have irresistible damage.
Response: I'm not sure if this is big obstacle as long as the flavor was distinctive enough.
4. If corpses are destroyed, what would I eat?
For many species an acid elementalist would not be a good idea. But, adding acid spells to your repertoire might enhance your gaming experience.
Xv
Original Post
Acid
Level 2 (Acid)-Heartburn (target takes small amount of acid damage, chance to fumble attack)
Level 3 –(Acid) -Water to Acid (flood a puddle or pool of water to acid for a short duration of time)
Level 4 –(Acid/Air) Air to Acid (creates a cloud of acid that damages all within cloud and also damages equipment)
Level 5 –(Acid/Transmutation) Blood to Acid (resist acid attacks and chance to splash attacker with acid blood and if enough acid is spilled a chance to fall through the floor to the next level)
Level 6 –(Acid/Earth) Earth to Acid (causes walls to become acidic so any creatures close to walls will take damage)
Level 8–Acid/Fire/Air) Acid Fire Rain (causes a rain of flammable acid causing both fire and acid damage and leaves acid puddles)
Xv