realization of the dungeon
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I'm interested in roguelikes realization. How the dungeon map is made in DC:SS, what is its data? (I don't undertood a lot from code diving.)
For example, in Rogue map is a complex of "rooms" that represented by coordinates of their upper-left corners and their width and height.
For another example, we can store level data in two-dimensional array(s) that filled by tiles. What system is using in Dungeon Crawl?
maybe i'm placing this topic in wrong forum section... if so, excuse me please.
p.s. sorry for my bad English.
For example, in Rogue map is a complex of "rooms" that represented by coordinates of their upper-left corners and their width and height.
For another example, we can store level data in two-dimensional array(s) that filled by tiles. What system is using in Dungeon Crawl?
maybe i'm placing this topic in wrong forum section... if so, excuse me please.
p.s. sorry for my bad English.