Vaults Vanquisher
Posts: 486
Joined: Thursday, 28th June 2012, 17:50
Location: U.S.
Strength tweak proposal
Here is a graph to help visualize it. The first line represents fire/ice dragon armour, the second line represents plate armour, and the third line represents gold dragon armour. The x-axis is your strength and the y-axis is your AEVP.
The graph evidences a couple of important points of this proposed formula:
-If your strength is triple your armour's EVP, you get the base EVP of the armour, which is what happens currently.
-If your strength is double the amount needed for base EVP, you get half EVP. And if your strength is quadruple what's needed for base EVP, you get quartered EVP, and so on. Conversely, if your strength is half the amount needed for base EVP, you get doubled EVP, and so on.
This will affect gameplay because:
-This proposal makes strength above your armour's breakpoint still help you reduce EVP, making strength very useful for anyone wearing cumbersome armour even if he/she has already exceeded the breakpoint. The gains from strength will be much greater in heavier armour.
-This proposal eliminates the hard breakpoints involved in the current strength and evp system.
Thoughts?
- For this message the author some12fat2move has received thanks: 2
- byrel, galehar