Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Cure Mutation
In all honesty with the current system even "good" mutations are considered bad since they make bad ones harder to cure. The end result is the the mutation system basically doesn't exist except for a few minor annoyances between cure mutation sips. I guess the theory behind the current system is that sipping cure mutation or not should be an "interesting choice" but in practice it's anything but and players just aim to have no mutations at all.
Now having cure mutation only cure a single selected mutation may seem harsh at first but honestly most mutations aren't THAT bad and you can live with them all game. Furthermore you'll actually retain some good mutations which in turn would make every character you play a bit more unique. If this proves too harsh then sources of stasis and such could be added or made more common.