
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Item Destruction
1. It's largely spoiler based: many new players believe holding bad scrolls and potions will protect their good scrolls and potions. Only after being spoiled do they learn how to avoid it.
2. It's tedious and annoying to drop your scrolls before fighting fire enemies and potions before fighting ice enemies. It's so tedious and annoying in fact that a large number of players use conservation and preservation over tactically better alternatives just to avoid doing it.
3. It encourages item micromanagement and brings your action packed adventure to a jarring halt every time you find a stashable item. This is one of the biggest complains I see on the forums and has lead to many wanting multiple entrances to the temple and so on just because they have to stash so much to avoid item destruction. Yes the solution to this is to just to have multiple stashes but many Crawl players have OCD and even go as far as to organize their stashes into multiple piles: leaving everything all over the dungeon just won't do!
4. It's redundant. We already have weight to force us to stash: why would we need a second mechanic to do the exact same thing? Why have that second mechanic largely spoiler based, tedious to manage, and so on while adding nothing to the game because we already have a mechanic that takes care of things?
5. You either completely hate it or never experience it. With the tedious optimal play you won't lose anything so it's never relevant: but if you're not spoiled or just can't be bothered stashing everything you're going to lose a lot of stuff.
Good Ponits:
Um... can you help me out here?