Halls Hopper
Posts: 88
Joined: Saturday, 17th September 2011, 17:18
New Weapon Class: Demolitions
Demolitions would technically be a semi-ranged weapon skill (as in, not extending to LOS), but not requiring a launcher or MP for use. While that might cause "Demolitions" to fall under the banner of Throwing, I proposed this as a new weapon school for thematic reasons. Bombs don't work quite like darts/javelins/large rocks (but to be fair, nor do blowguns).
I am less than stellar when it comes to matters of balance, so I’ve simply brainstormed a wide variety of ideas to be picked apart as you will. However, as a general rule, I imagine bombs would be heavier, more powerful, and less common than other types of standard ammunition.
Didn’t we JUST get rid of evaporate?
Yes. If my understanding is correct (and let’s be fair—it usually isn’t), that was related to the tedium from A) Requiring Fulsome Distillation and B) being readily available from corpses. I think this is different enough. I've tried to point out similarities/overlap to existing features when possible.
General Features
1. At lower skill levels, bombs will occasionally not detonate, or might explode prematurely. Standard bombs, grenades, and mine traps are fairly easy to master, but the more powerful explosives are dangerous and difficult to use.
2. Bombs are, without exception, loud.
3. Bombs tend to ignore AC to some degree.
4. Kills cause blood splatter and chunks to fly out.
5. Bombs are wielded with one hand.
6. Explosions affect multiple tiles. Standard bombs are less-than-ideal for adjacent enemies.
The Arsenal
Bombs: Throw up to 5 spaces, explode in a 2x2 grid, damaging/destroying nearby walls. If thrown at a wall, will detonate upon impact. Stronger than exploding darts.
Large bombs: Detonate in a 3x3 grid and ignore a greater AC percentage than normal bombs.
Super bomb: Upon detonation, it causes powerful, randomly placed explosions everywhere in LOS. Somewhat risky, as the player isn’t guaranteed safety and monsters aren’t guaranteed harm. When things go right, though, it can severely damage large swaths of dangerous enemies.
Grenades: Similar to bombs, but can be bounced off a wall for extra distance.
Incendiary grenade: A grenade that creates a cloud of flame on the tile it explodes on.
Mine trap: Placed in advance by the player, and deals direct damage when stepped on by a creature. If adjacent to another mine, activating one will set off the others nearby in a chain reaction. Ineffective versus flying or particularly dexterous enemies.
Dynamite: Placed on the ground, detonates a few turns later in a massive 4x4 diamond explosion. Can destroy walls and collapse ceilings, and even create shaft traps.
Remote-detonated dynamite: Same as dynamite, but the player can manually detonate when he chooses.
Remote controlled robot bomb: Take control of a walking bomb for several turns, leaving yourself open to attack. Or, if that can't be done, works similarly to Orb of Destruction (traveling towards enemy) and Delayed Fireball (detonates when player chooses).
Smoke bomb: A thrown scroll of fog.
Gas bomb: A thrown mephitic cloud. Another powerful escape tool.
Perfume bomb: Temporarily charms/enslaves its victims. Powerful against groups of Orcs and beasts, but less so against high MR enemies.
Ice bomb: Sends shrapnel flying upon detonation, and deals extra damage to enemies susceptible to cold.
Water balloon: Sends the enemy into a berserk rage.