Halls Hopper
Posts: 57
Joined: Sunday, 25th March 2012, 21:55
New branches: holy, spriggan, (deep) dwarfen
There are a lot of already coded monsters, which could be used for it. The new branches doesn`t have to contain any runes, since - as far as I know - the ultimate number of them is 15, but may contain some loot instead (a random loot, so there might be pretty good stuff, if you`re lucky, or some junks as well, if you`re not). Also, since they have no runes, they doesn`t need to contain any bosses. All in all, these branches need to be hard, because hard is fun.
1. I`m particularly curious about a Holy Branch - a sort of Heaven; let`s call it Aaru here. (See the Aaru from Egyptian Mythology). It can be populated by the holy-themed monsters (Angels, Apises, Cherubs, Daevas, Holy Swines, Ophans, Paladins, Pearl Dragons, Phoenixes, Seraphs, Shedus, Silver Stars and Spirits). Yes, I know that some of theme (Spirit) were removed from the game, but the code still exists and just can`t wait to use it.
The Aaru might contain some loot (especially holy weapon, scrolls of Holy Word and other holy stuff, but especially a gold). It might be two- or three-level deep branch found somewhere on the deepest levels of the dungeon, like 20-26 (or the entrance to this branch may be found on the last level of the Lair, since there`s also an entrance to Vestibule of Hell).
Something has to be done to prevent dealing with this branch too easily with TSO (since holy creatures inhabiting the branch wouldn`t probably attack you when worshipping him). It can be solved in several ways, for example: "TSO prohibits violating (entering into) his domain". If you decide to to enter, you`re automatically excommunicated.
The particular effect of this holy branch is the Holy Word, so if you`re a Demonspawn, you better be careful entering there.
Since there can not be any Zot traps (because of the "holy" layout), there might be a few other hard-hitting traps.
2. There are also a lot of Spriggan types in the game; might be suitable for spriggan branch (I can`t think of any name for this branch). As for the location, this might be an Orc sub-branch for example. The overlay (connectiveness) of Spriggan branch (= construction of levels) may be quite similar to the Orc branch (except that the monsters are different). If done well (a lot of traps, spriggans with asphyx weapon etc.), this might be even harder than the actual Orc branch.
Here`s my concept for this (eventual) branch: an example layout of the first level.
- Code:
############################################
############## ############################
#####> ### ## #####################
####### < ################
#### ###########
##### ###################
#### ##### ############################
##### ####### >######################
##### ######### ############################
##### # ### ############### #####
## ########### #######
### < ############### > #######
#### ################### ########
###### ##################### #########
#### ##########@@@@@#####################
##################@ T @#####################
##################@ < @#####################
##################@@@@@#####################
############################################
############################################
############################################
# - regular wall
@ - indestructible wall
< - stairs up (out of the vault)
> - stairs down (another level)
T - teleport
A typical scenario on a typical layout: when you go down to the vault and all you see is a teleport (T) surrounded by hardened walls (@); all you can do is to get the teleport or get out the branch. This is to prevent dealing with the branch too easily. OK, you decide to get in the teleport; you`ve been teleported onto the crowd of asphyx equipped spriggans. Since there are too many of them, and you see a stairs leading down (to 2nd level of this branch), you decide to temporarily escape to the deeper level.
The indestructible walls/teleport enter is mandatory, the rest of the level is random.
There might be two or three levels of spriggan vault. The last (second? third?) would be populated with a lot of hardest-hitting spriggans, possibly equipped with some good spriggan-style weapon, guarding some loot (there might be even some Zot traps as well).
The difficulty of Spriggan Branch would be somewhere between Orcish and Elven branches. According to the general difficulty, there should not be as much loot as in the Elven branch. Instead of the loot, it may contain only shops on the last level (as much of them as in Orc vault).
3. and 4. There might be also a Vampire branch (for example might be a sub-branch of the Crypt, for example) and the Deep Dwarf branch (this branch might be found in one of the lower levels, like 16-20, or might be sub-branch of the Elven Halls).
- For this message the author adamo901 has received thanks:
- BAD POST THANKER