Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Out Of Depth flavour idea
So my idea was, how about if the game started dropping some flavourful hints when the counter was close and when it expired? This would hopefully make newer players aware of the vague (and completely random) time limit, without getting bogged down in numbers, and in a way that could introduce some element of fear. Things like:
"You experience a sense of urgency and are driven to press forward"
"You feel you have lingered too long in this place"
Up to:
"Distant voices chide you for your tardiness"
"A chill in your bones tells you something is out of place here"
etc.
Thinking story-wise, perhaps OOD encounters can be explained by the fact that deeper denizens have received word that a wet-behind-the-ears adventurer is aimlessly wandering around in the top levels, and they're heading up there to finish things early and go home for a nice cup of tea?
Maybe when OOD monsters enter your line of sight they could have special case speech so there's no doubt as to why they're there. So when the centaur comes appears around the corner he says, "You dawdle so. I've come to get this over with before lunchtime!"
- For this message the author mumra has received thanks: 2
- dassem, pratamawirya